Unit Mechanics In Detail - LOUD-Project/Git-LOUD GitHub Wiki

Unit Mechanics In Detail

Lambda Fields

Some high-level Seraphim units from the BlackOps Unleashed mod have a special defensive mechanism called "Lambda" fields. There are two types of these in the game, and they work using "fake" invisible units surrounding the "real" unit.

The more common type is a projectile destruction field; it creates an unseen bubble around the unit it's attached to which activates every 2 simulation ticks (5 times per second). There is no randomness involved; the field can only destroy so many projectiles during any given time frame, and as such, sheer volume of fire will contribute to overwhelming one. It is also worth mentioning that because projectiles cannot move infinitely granular distances every simulation tick, they technically "teleport" between positions as ticks pass, and therefore, a fast enough projectile can be outside the bubble on one tick and have passed through it to hit the unit on the next tick. This is rare, but possible.

The rarer type is a projectile redirection field. Only the Uttaus-Athellu Experimental Lambda Generator Advanced Point Defense has any - to be specific, it has 3, along with 2 projectile destruction fields, most of which work at a different interval from each other. The redirection field functions similarly to the destruction field, except that instead of destroying the projectile, it forces that projectile to be allowed to collide with and damage units friendly to its launcher, and then causes that projectile to start tracking the unit that launched it.

Be aware that neither of these fields affect beam weapons (such as the lasers fired by the Neptune Class or Monkeylord) or strategic weapons (nuclear missiles).