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"Summit Class": Tech 3 Battleship

Summit Class
Tech 3 Battleship
Source: LOUD
Unit ID: ues0302
Faction: UEF
Tech level: 3
Health: 44000 (+16/s)
Armour: Normal
Population cost: 3
Energy cost: 54000
Mass cost: 9000
Build time: 36000 (Details)
Vision radius: 36 (0.72 km)
Water vision radius: 24 (480 m)
Radar radius: 88 (1.76 km)
Motion type: RULEUMT_Water
Movement speed: 3.3 (66 m/s)
Weapons: 12 (Details)

"Summit Class" is a UEF naval unit included in LOUD. It is classified as a tech 3 battleship unit. The build description for this unit is:

Shore bombardment and anti-ship vessel. Armed with three heavy cannons, four AA railguns and two anti-missile guns.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

  • Anti-Air
  • Radar
  • Torpedo Defense
  • Tactical Missile Defense

Construction

Build times and rate include EvenFlow.

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFGauss03
Damage: 480 (?)
Damage radius: 1.5 (30 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 100 (2 km)
Min range: 10 (200 m)
Firing arc: 280°
Firing cycle: Once every 1.0s (?)
Firing cost: 250 (25/s for 10s)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFGauss03
Damage: 960 (?)
Damage radius: 2.5 (50 m)
Damage type: Normal
Max range: 105 (2.1 km)
Min range: 4 (80 m)
Firing arc: 280°
Firing cycle: Once every 1.0s (?)
Firing cost: 1330 (398/s for 3.4s)
Fragmentation Flak

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAALightFragmentationShell01
Damage: 30 (?)
Damage radius: 1.8 (36 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing arc: 200°
Firing cycle: Once every 1.0s (?)
Fragmentation Flak

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAALightFragmentationShell01
Damage: 30 (?)
Damage radius: 1.8 (36 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing arc: 200°
Firing cycle: Once every 0.7s (?)
Fragmentation Flak (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAALightFragmentationShell01
Damage: 30 (?)
Damage radius: 1.8 (36 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing arc: 200°
Firing cycle: Once every 1.0s (?)
Phalanx Anti Missile (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Projectile
(Anti-tactical)
Projectile: TDPhalanx01
Damage: 1 (?)
Damage instances: 5 projectiles
Damage type: Normal
Max range: 28 (0.56 km)
Firing cycle: Once every 0.9s (?)
Torpedo Decoy Charge (×3)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: TTorpedoDecoy
Damage: 2 (?)
Damage type: Normal
Max range: 28 (0.56 km)
Firing cycle: Once every 1.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 32 kills gives: +1760 (+8/s)
  2. 64 kills gives: +3520 (+16/s)
  3. 96 kills gives: +5280 (+24/s)
  4. 128 kills gives: +7040 (+32/s)
  5. 160 kills gives: +8800 (+40/s)
Categories : UEF · TECH3 · MOBILE · DIRECTFIRE · NAVAL
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