UES0302 - LOUD-Project/Git-LOUD GitHub Wiki
![]() ![]() Tech 3 Battleship |
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Source: | LOUD |
Unit ID: | ues0302 |
Faction: | UEF |
Tech level: |
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Health: |
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Armour: | Normal |
Population cost: |
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Energy cost: |
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Mass cost: |
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Build time: | 36000 (Details) |
Vision radius: | 36 (0.72 km) |
Water vision radius: | 24 (480 m) |
Radar radius: | 88 (1.76 km) |
Motion type: | RULEUMT_Water |
Movement speed: | 3.3 (66 m/s) |
Weapons: | 12 (Details) |
"Summit Class" is a UEF naval unit included in LOUD. It is classified as a tech 3 battleship unit. The build description for this unit is:
Shore bombardment and anti-ship vessel. Armed with three heavy cannons, four AA railguns and two anti-missile guns.
Contents
- Anti-Air
- Radar
- Torpedo Defense
- Tactical Missile Defense
Build times and rate include EvenFlow.
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06:00 ‒
150/s ‒
25/s — Built by Tech 3 Naval Factory
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12:00 ‒
75/s ‒
13/s — Built by Experimental Reconstruction Engineer (Technology Reclaimer)
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40:00 ‒
23/s ‒
4/s — Built by Drone
The following orders can be issued to the unit:
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Gauss Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFGauss03 |
Damage: | 480 (?) |
Damage radius: | 1.5 (30 m) |
Damage instances: | 3 projectiles |
Damage type: | Normal |
Max range: | 100 (2 km) |
Min range: | 10 (200 m) |
Firing arc: | 280° |
Firing cycle: | Once every 1.0s (?) |
Firing cost: |
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Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFGauss03 |
Damage: | 960 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Normal |
Max range: | 105 (2.1 km) |
Min range: | 4 (80 m) |
Firing arc: | 280° |
Firing cycle: | Once every 1.0s (?) |
Firing cost: |
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Fragmentation Flak
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | TAALightFragmentationShell01 |
Damage: | 30 (?) |
Damage radius: | 1.8 (36 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 44 (0.88 km) |
Firing arc: | 200° |
Firing cycle: | Once every 1.0s (?) |
Fragmentation Flak
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | TAALightFragmentationShell01 |
Damage: | 30 (?) |
Damage radius: | 1.8 (36 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 44 (0.88 km) |
Firing arc: | 200° |
Firing cycle: | Once every 0.7s (?) |
Fragmentation Flak (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | TAALightFragmentationShell01 |
Damage: | 30 (?) |
Damage radius: | 1.8 (36 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 44 (0.88 km) |
Firing arc: | 200° |
Firing cycle: | Once every 1.0s (?) |
Phalanx Anti Missile (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Projectile (Anti-tactical) |
Projectile: | TDPhalanx01 |
Damage: | 1 (?) |
Damage instances: | 5 projectiles |
Damage type: | Normal |
Max range: | 28 (0.56 km) |
Firing cycle: | Once every 0.9s (?) |
Torpedo Decoy Charge (×3)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Projectile (Anti-torpedo) |
Projectile: | TTorpedoDecoy |
Damage: | 2 (?) |
Damage type: | Normal |
Max range: | 28 (0.56 km) |
Firing cycle: | Once every 1.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 32 kills gives:
+1760 (+8/s)
- 64 kills gives:
+3520 (+16/s)
- 96 kills gives:
+5280 (+24/s)
- 128 kills gives:
+7040 (+32/s)
- 160 kills gives:
+8800 (+40/s)
Categories : UEF · TECH3 · MOBILE · DIRECTFIRE · NAVAL |