LOUD Balance Mini Mods - LOUD-Project/Git-LOUD GitHub Wiki
UNDER CONSTRUCTION
An o-grid is a measure of distance equal to approximately 50 metres.
Enhanced Commanders
Note that all of these changes are relative to BlackOps ACUs, and not the vanilla commanders.
UEF ACU
- Health increased from 33200 to 36550.
- Mass storage increased from 650 to 750.
- Land vision, underwater vision, and omni radius increased from 26 to 30 o-grids.
- All veterancy requirements reduced by a factor of 0.85.
- Enhancements:
- Costs and times for all engineering enhancements decreased by a factor of 0.9.
- Weapons:
- Zephyr Antimatter Cannon
- Damage increased from 100 to 200.
- Area of effect increased from 0 to 1.
- Range increased from 25 to 35 o-grids.
- Muzzle velocity increased from 40 to 45.
- Flame Cannon (LEVEL 1)
- Range increased from 20 to 25.
- Muzzle velocity increased from 18 to 20.
- Rate of fire increased from 3 to 4 shots per second.
- Flame Cannon (LEVEL 2)
- Damage increased from 5 to 8.
- Range increased from 28 to 35.
- Muzzle velocity increased from 18 to 20.
- Rate of fire increased from 3 to 4 shots per second.
- Angler Torpedo Launcher (LEVEL 1)
- Damage increased from from 320 to 500.
- Muzzle velocity increased from 6 to 10.
- Angler Torpedo Launcher (LEVEL 2)
- Damage increased from 375 to 750.
- Muzzle velocity increased from 8 to 10.
- Angler Torpedo Launcher (LEVEL 3)
- Damage increased from 850 to 1000.
- Range increased from 60 to 70 o-grids.
- Muzzle velocity increased from 9 to 10.
- Projectile lifetime increased from 7 to 8 seconds.
- Rate of fire increased from 0.5 to 0.6 shots per second.
- Antimatter Cannon (LEVEL 1)
- Damage increased from 600 to 1000.
- Range increased from 30 to 45 o-grids.
- Rate of fire increased from 0.25 to 0.3 shots per second.
- Antimatter Cannon (LEVEL 2)
- Damage increased from 2500 to 4000.
- Range increased from 30 to 45 o-grids.
- Rate of fire increased 0.25 to 0.3 shots per second.
- Antimatter Cannon (LEVEL 3)
- Damage increased from 8000 to 12500.
- Range increased from 35 to 50 o-grids.
- Rate of fire increased from 0.25 to 0.4 shots per second.
- Plasma Gatling Cannon (LEVEL 1)
- Damage increased from 75 to 100.
- Range increased from 35 to 40 o-grids.
- Plasma Gatling Cannon (LEVEL 2)
- Damage increased from 250 to 550.
- Range increased from 40 to 45 o-grids.
- Time between shots in a salvo decreased from 0.33 to 0.2 seconds.
- Size of each salvo decreased from 15 to 10 shots.
- Plasma Gatling Cannon (LEVEL 3)
- Damage increased from 800 to 1200.
- Range increased from 45 to 50 o-grids.
- Delay between shots in a salvo decreased from 0.33 to 0.2 seconds.
- Size of each salvo decreased from 15 to 10 shots.
- Projectile lifetime uses multiplier increased from 1.15 to 1.5.
- Shoulder Energy Lance
- Damage increased from 50 to 80.
- Range increased from 22 to 28 o-grids.
- Delay between shots in a salvo decreased from 0.3 to 0.2 seconds.
- Size of each salvo decreased from 4 to 3 shots.
- Cluster Missiles (LEVEL 1)
- Damage increased from 85 to 150.
- Cluster Missiles (LEVEL 2)
- Damage increased from 175 to 300.
- Damage radius increased from 2.5 to 3 o-grids.
- Range increased from 90 to 100 o-grids.
- Delay between shots in a salvo decreased from 0.5 to 0.4 seconds.
- Rate of fire increased from 0.1 to 0.2 shots per second.
- Cluster Missiles (LEVEL 3)
- Damage increased from 350 to 500.
- Range increased from 90 to 100 o-grids.
- Delay between shots in a salvo decreased from 0.5 to 0.3 seconds.
- Rate of fire increased from 0.1 to 0.3 shots per second.
- Zephyr Antimatter Cannon
Improved Artillery
Mavor
- Damage increased from 14000 to 18200.
- Damage multiplier against shields increased from 1 to 1.25.
Scathis
- Damage increased from 2600 to 3800.
- Damage multiplier against shields increased from 1 to 1.25.
Salvation
- Damage increased from to 160 to 208.
- Damage multiplier against shields increased from 1 to 1.25.
Suthanus
- Damage increased from 5000 to 6500.
- Damage multiplier against shields increased from 1.2 to 1.25.
- Range increased from 2000 o-grids to 4000.
Realistic Nukes
All T3 Static Strategic Missile Launchers
- Inner ring damage increased from 70000 to 150000.
- Inner ring radius increased from 25 o-grids to 30.
- Inner ring duration decreased from 24 ticks to 20.
- Outer ring damage increased from 1000 to 7500.
- Outer ring radius increased from 40 o-grids to 60.
- Outer ring total time increased from 0 ticks to 20.
Ace, Plan B, & Silencer
- Inner ring damage increased from 60000 to 75000.
- Inner ring radius increased from 25 o-grids to 30.
- Inner ring duration decreased from 24 ticks to 20.
- Outer ring damage increased from 500 to 3750.
- Outer ring total time increased from 0 ticks to 20.
Yolona Oss
- Inner ring damage increased from 250000 to 400000.
- Inner ring radius increased from 38 to 40.
- Inner ring total time increased from 4 ticks to 5.
- Outer ring damage increased from 7500 to 20000.
- Outer ring radius increased from 60 to 66.
- Outer ring radius increased from 4 ticks to 20.