Runtime API 21 Resistances - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki
Runtime API — Сопротивления
Символов: 20
Новые тематические разделы · Алфавитный указатель · Правила и сценарии
Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.
UO.ColdResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.EnergyResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.FireResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetColdResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetEnergyResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetFireResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetPhysicalResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetPoisonResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetResistCold
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetResistEnergy
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetResistFire
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetResistPhysical
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetResistPoison
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.PhysicalResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.PoisonResist
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.ResistCold
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.ResistEnergy
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.ResistFire
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.ResistPhysical
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.ResistPoison
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.