Game objects: - LAGx/simpllight GitHub Wiki
BASE CLASSES:
class BaseObject
This class has just a texture, position of this texture(relative by center) and blit() for bliting this texture.
class DynamicObject :public BaseObject
Add phisic dynamic body with texture.
type of figure:
- tringle_T, pentagon_T, intnugon_T - make equilateral figures, where length from center to corner equal figureSize.Texture have to be square.
- rect_T - make phisic body by side of texture. FigureSize - indent by size for shadow.
- circle_T - figureSize - radius. Texture have to be square.
class StaticObject :public BaseObject
Add phisic static body with texture.
type of figure: the same as in DynamicObject
ANOTHER CLASSES:
class House
Make house and trigger(door) on the top side. Shadow of main texture have to be 10. Shadow of door shadow have to be 4.