Status Effects - Kyle873/DoomRPG GitHub Wiki
Introduction
Status effects are debuffs which will affect you in different ways. You can get them from taking different types of damage or by exposing yourself to specific types of hazards.
Time and Intensity
When inflicted with a status effect, it will last for a certain amount of time. Each status effect has 5 levels of intensity (unless otherwise specified) which are increasingly more detrimental to you. If you are hit with a status effect you already have, it will add to your current timer and potentially increase it's intensity.
Effect Types
Blindness
Will darken your screen and make it harder to see. Higher intensities will increase the darkness.
Confusion
Will make your vision blurry and make it harder for you to aim and move. Higher intensities will increase the blurryness.
Poison
Will deal direct health damage to you every second. Will not actually kill you if your health reaches a critical level. Higher intensities will deal more damage per second.
Corrosion
Will deal damage to your armor every second. Higher intensities will deal more damage per second.
Fatigue
Will decrease your movement and jump speeds. Higher intensities will further decrease your speeds.
Virus
Will stop you from regenerating and decrease your regeneration timers. Higher intensities will further decrease your timers.
Silence
Prevents you from using skills.
Curse
Increases the amount of damage you take. Higher intensities further increase the damage you take.
EMP
Will completely disable your shields and augmentations and not allow you to re-enable them. Will also drain your augmentation battery. Higher intensities drain your augmentation battery quicker.
Radiation
Slowly increases your toxicity levels. Will not increase your toxicity past 85%. Higher intensities will increase your toxicity faster.