Features - KuromeSama6/Autosu GitHub Wiki

Feature Listing

Features can be found in the autopilot panel. Some features are in the form of toggle buttons. To toggle the feature on or off, simply press the corresponding button. Some features are in the form of inputs fields. Hover your mouse cursor over a input field and scroll the mouse wheel to adjust its value.

Below is a list of all the features:

Toggle buttons:

  • CMD: Main autopilot command switch. Press this to arm autopilot. (Note that autopilot cannot be disarmed through pressing this button again. You must press the DISENGAGE button.)

  • HNAV: Will let autopilot hit the keys.

  • MNAV: Will let autopilot move the mouse. If you want to Relax, simply disable this feature. Note that you will need to adjust the timing offset manually through shift+left/right arrow keys.

  • N1: First note (Note^1) calibration. When enabled, autopilot will take the time when you press the calibration key to be the exact hit time of the first note, and adjust timing for all other notes accordingly. The default calibration key is C.

  • DELAY HIT: Adds a random delay before hitting the key at judgement time. Can be adjusted using the HNAV DLY MS MAX scroll box.

  • ACC SEL: Accuracy cruising mode. This keeps accuracy at a certain level (can be adjusted through CRUISE ACC), automatically making errors when accuracy exceeds limit. Toggling this disables DELAY HIT and DELAY MOVE.

  • DELAY MOVE: After a note, adds a random delay before moving to the next object. Can be adjusted through MNAV DLY MS MAX.

  • TARGET OFFSET: Adds a random offset to cursor position, so that the cursor does not land on the center of circles every time.

    Internal circle size calculation may be inaccurate (in-game circle size calculated by overall difficulty (algorithm unknown), only general difficulty available to Autosu!.)

    Said circle size is multiplied by TARGET LOC DIST THRESH. Changing this value is advised against, but if you must, try lowering it first. High values may cause cursor to land outside of circle and miss.

  • (not implemented) BLANK MOUSE: Adds a random mouse pattern during breaks.

  • (not implemented) SLIDER MVNT: Attempts to simulate slider movement under human control.

  • SLIDER HALT: Will not move the mouse if not necessary. Applies to both sliders and circles.

    • For short sliders that can be completed without the mouse moving away from its head, Autosu! will not move the mouse at all.

    • After completing a hit object, if the mouse is already at the position of another hit object, Autosu! will not move the mouse.

    • Sensitivity of this feature can be adjusted using SLIDER HALT DIST THRESH. Not recommended.

  • SPIN OFFSET: Does not spin spinners in a perfect circle.

  • SPIN RANDOM: Randomize path of cursor every revolution of the spinner.

  • The next six(6) features are awaiting implementation.

  • HR: Plays in Hardrock mode.

  • DT: Plays in Double Time mode.