System Diagram - KurekAshley/Coaching-Canon GitHub Wiki
Visual System Diagram
High-Level Flow
PURPOSE LAYER
ββββββββββββββββββββββββ
β Purpose as Rudder β
βββββββββββ¬βββββββββββββ
β
IDENTITY LAYER
βββββββββββββββββββββββββββββββββββββββ
β Identity Selection Model β
β β I AM Identity Engineering β
β β Cells of Recognition β Certainty β
β β Responsibility β
β β Congruent Behavior β
βββββββββββ¬ββββββββββββββββββββββββββββ
β
THINKING LAYER
βββββββββββββββββββββββββββββββββββββββ
β Outcome Questioning Method β
β β Constraint Expansion Question β
β β Abundance Decision Filter β
β β Creative vs Competitive Mind β
β β Winner vs Loser Loop β
βββββββββββ¬ββββββββββββββββββββββββββββ
β
EXECUTION LAYER
βββββββββββββββββββββββββββββββββββββββ
β Future-Back Execution β
β β Daily Outcome System β
β β Leverage Activation Method β
β β Winner Formula β
βββββββββββ¬ββββββββββββββββββββββββββββ
β
EXPANSION LAYER
βββββββββββββββββββββββββββββββββββββββ
β Tailings Opportunity Model β
β β Abundance Decision Filter β
β β Guardian at the Gate β
βββββββββββ¬ββββββββββββββββββββββββββββ
β
RESULTS
ββββββββββββββββββββββββββββ
β Growth / Expansion β
β Reinforced Identity β
ββββββββββββββββββββββββββββ
FREQUENCY / CREATION LAYER (UNDERNEATH ALL)
Attention-Intention Engine
β
FrequencyβForm Creation Model
β
Frequency Alignment Model
β
The Gap
β
Evolve or Dissolve
Identity β Thought β Emotion β Action β Result β Reinforcement β Identity
Participation Teaching Loop β Outcome Questioning Method β Congruent Expectational Behavior
Purpose sets direction Identity sets the standard Thought directs focus Frequency organizes energy Action produces results Repetition stabilizes identity