Corsair - KujataReborn/Kujata-Reborn GitHub Wiki

Abilities

Overview

Level Name
01 Wild Card
05 Phantom Roll
05 Double-Up
40 Quick Draw
50 Random Deal
Merit Snake Eye
Merit Fold

Wild Card

Phantom Roll

Double-Up

Placeholder [^6]

Quick Draw

Random Deal

Traits

Level Name
05 Resist Paralyze
15 Rapid Shot
25 Resist Paralyze II
45 Resist Paralyze III
65 Resist Paralyze IV
Merit Winning Streak
Merit Loaded Deck

Rolls

Overview

Level Roll Lucky Unlucky Level Roll Lucky Unlucky
05 Corsair's Roll 5 9 37 Samurai Roll 2 6
08 Ninja Roll 4 8 40 Evoker's Roll 5 9
11 Hunter's Roll 4 8 43 Rogue's Roll 5 9
14 Chaos Roll 4 8 46 Warlock's Roll 4 8
17 Magus's Roll 2 6 49 Fighter's Roll 5 9
20 Healer's Roll 3 7 52 Drachen Roll 3 7
23 Puppet Roll 4 8 55 Gallant's Roll 3 7
26 Choral Roll 2 6 58 Wizard's Roll 5 9
31 Monk's Roll 3 7 61 Dancer's Roll 3 7
34 Beast Roll 4 8 64 Scholar's Roll 2 6

Ninja Roll

Enhances evasion for party members within area of effect.

Roll Effect Effect (with NIN)
1 +4 +10
2 +5 +11
3 +5 +11
4 (Lucky) +14 +20
5 +6 +12
6 +7 +13
7 +9 +15
8 (Unlucky) +2 +8
9 +10 +16
10 +11 +17
11 +18 +24
Bust -6 -6

Hunter's Roll

Enhances accuracy and ranged accuracy for party members within area of effect.

Roll Effect Effect (with RNG)
1 +10 +25
2 +13 +28
3 +15 +30
4 (Lucky) +40 +55
5 +18 +33
6 +20 +35
7 +25 +40
8 (Unlucky) +5 +20
9 +27 +42
10 +30 +45
11 +50 +65
Bust -5 -5

Chaos Roll

Enhances attacks for party members within area of effect.

Roll Effect Effect (with DRK)
1 +6% +16%
2 +8% +18%
3 +9% +19%
4 (Lucky) +25% +35%
5 +11% +21%
6 +13% +23%
7 +16% +26%
8 (Unlucky) +3% +13%
9 +17% +27%
10 +19% +29%
11 +31% +41%
Bust -10% -10%

Magus's Roll

Enhances magic defense for party members within area of effect.

Roll Effect Effect (with BLU)
1 +5 +13
2 (Lucky) +20 +28
3 +6 +14
4 +8 +16
5 +9 +17
6 (Unlucky) +3 +11
7 +10 +18
8 +13 +21
9 +14 +22
10 +15 +23
11 +25 +33
Bust -5 -5

Healer's Roll

Increases the amount of MP recovered while healing for party members within area of effect.

Roll Effect Effect (with WHM)
1 +2 +5
2 +3 +6
3 (Lucky) +10 +13
4 +4 +7
5 +4 +7
6 +5 +8
7 (Unlucky) +1 +4
8 +6 +9
9 +7 +10
10 +7 +10
11 +12 +15
Bust -3 -3

Puppet Roll *

Not implemented

Choral Roll

Decreases spell interruption rate for party members within area of effect.

Roll Effect Effect (with BRD)
1 -4% -12%
2 (Lucky) -17% -25%
3 -5% -13%
4 -6% -14%
5 -7% -15%
6 (Unlucky) -2% -10%
7 -8% -16%
8 -10% -18%
9 -11% -19%
10 -12% -20%
11 -21% -29%
Bust +8% +8%

Monk's Roll

Enhances "Subtle Blow" effect for party members within area of effect.

Roll Effect Effect (with MNK)
1 +8 +18
2 +10 +20
3 (Lucky) +32 +42
4 +12 +22
5 +14 +24
6 +16 +26
7 (Unlucky) +4 +14
8 +20 +30
9 +22 +32
10 +24 +34
11 +40 +50
Bust -11 -11

Beast Roll *

Enhances pet attacks for party members within area of effect.

Not implemented

Roll Effect Effect (with BST)
1 +5% +13%
2 +6% +14%
3 +7% +15%
4 (Lucky) +19% +27%
5 +8% +16%
6 +9% +17%
7 +12% +20%
8 (Unlucky) +2% +10%
9 +13% +21%
10 +14% +22%
11 +23% +31%
Bust -8 -8

Samurai Roll

Enhances "Store TP" effect for party members within area of effect.

Roll Effect Effect (with SAM)
1 +8 +18
2 (Lucky) +32 +42
3 +10 +20
4 +12 +22
5 +14 +24
6 (Unlucky) +4 +14
7 +16 +26
8 +20 +30
9 +22 +32
10 +24 +34
11 +40 +50
Bust -5 -5

Evoker's Roll

Gradually restores MP for party members within area of effect.

Roll Effect Effect (with SMN)
1 +1 +2
2 +1 +2
3 +1 +2
4 +1 +2
5 (Lucky) +3 +4
6 +2 +3
7 +2 +3
8 +2 +3
9 (Unlucky) +1 +2
10 +3 +4
11 +4 +5
Bust -1 -1

Rogue's Roll

Improves critical hit rate for party members within area of effect.

Roll Effect Effect (with THF)
1 +2% +8%
2 +2% +8%
3 +3% +9%
4 +4% +10%
5 (Lucky) +12% +18%
6 +5% +11%
7 +6% +12%
8 +6% +12%
9 (Unlucky) +1% +7%
10 +8% +14%
11 +19% +25%
Bust -6% -6%

Warlock's Roll

Enhances magic accuracy for party members within area of effect.

Roll Effect Effect (with RDM)
1 +2 +6
2 +3 +7
3 +4 +8
4 (Lucky) +10 +14
5 +4 +8
6 +5 +9
7 +6 +10
8 (Unlucky) +1 +5
9 +7 +11
10 +7 +11
11 +11 +15
Bust -4 -4

Fighter's Roll

Improves "Double Attack" rate for party members within area of effect.

Roll Effect Effect (with WAR)
1 +2% +8%
2 +2% +8%
3 +3% +9%
4 +4% +10%
5 (Lucky) +12% +18%
6 +5% +11%
7 +6% +12%
8 +7% +13%
9 (Unlucky) +1% +7%
10 +9% +15%
11 +18% +24%
Bust -6% -6%

Drachen Roll *

Not implemented

Gallant's Roll *

Grants a damage reflection effect to party members within area of effect.

Currently with retail effect: reduce physical damage for party members

Roll Effect Effect (with PLD)
1 5% 15%
2 8% 18%
3 (Lucky) 24% 34%
4 9% 19%
5 11% 21%
6 12% 22%
7 (Unlucky) 3% 13%
8 15% 25%
9 17% 27%
10 18% 28%
11 30% 40%
Bust ? ?

Wizard's Roll

Enhances magic attack for party members within area of effect.

Roll Effect Effect (with BLM)
1 +2 +6
2 +3 +7
3 +4 +8
4 +4 +8
5 (Lucky) +10 +14
6 +5 +9
7 +6 +10
8 +7 +11
9 (Unlucky) +1 +5
10 +7 +11
11 +12 +16
Bust -4 -4

Dancer's Roll

Grants Regen status to party members within area of effect.

Roll Effect Effect (with DNC)
1 +3 HP/Tick +6 HP/Tick
2 +4 HP/Tick +7 HP/Tick
3 (Lucky) +11 HP/Tick +14 HP/Tick
4 +4 HP/Tick +7 HP/Tick
5 +5 HP/Tick +8 HP/Tick
6 +6 HP/Tick +9 HP/Tick
7 (Unlucky) +1 HP/Tick +4 HP/Tick
8 +7 HP/Tick +10 HP/Tick
9 +8 HP/Tick +11 HP/Tick
10 +8 HP/Tick +11 HP/Tick
11 +14 HP/Tick +17 HP/Tick
Bust -3 HP/Tick -3 HP/Tick

Merits

Group 1

Phantom Roll Recast

Each level of this enhancement decreases the recast time of Phantom Roll by 2 seconds, to a minimum recast time of 50 seconds.

Quick Draw Recast

Each level of this enhancement decreases the recast time of Quick Draw by 2 seconds (per charge), to a minimum recast time of 50 seconds (per charge).

Quick Draw Accuracy

Each level of this enhancement increases the accuracy of Quick Draw by +2, to a maximum bonus of +10 accuracy.

Random Deal Recast

Each level of this enhancement decreases the recast time of Random Deal by 40 seconds, to a minimum recast time of 16 minutes, 40 seconds.

Bust Duration

Each level of this enhancement decreases the duration of Bust effects by 10 seconds, to a minimum duration of 4 minutes, 10 seconds.

Group 2

Snake Eye *

New retail merit upgrade effect removed. Older pending

  • Your next roll will automatically be a 1.
  • Recast Time: 0:15:00 (-0:02:30 minutes for every additional merit, reaching 0:05:00 once maxed)
  • Duration: 0:01:00 or the next Roll
  • Notes [^1]

Fold *

New retail merit upgrade effect removed. Older pending

  • Erases one roll or bust effect. Targets self-cast effect with the longest remaining duration.
  • Recast Time: 0:15:00 (-0:02:30 minutes for every additional merit, reaching 0:05:00 once maxed)
  • Duration: Instant
  • Notes [^2][^3][^5]

Winning Streak

  • Extends the duration of Phantom Roll effects.
  • Each additional merit increases the duration of Phantom Roll by 20 seconds.

Loaded Deck *

Not implemented

  • Focuses effect of Random Deal on abilities waiting on recast. Has a chance to fail if only one ability is waiting on recast.
  • Each futher merit reduces the chance of failure by 10%.
  • Notes [^4]

Skills

Combat Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Dagger B+ 5 109 256
Swords B- 5 109 240
Marksmanship B 5 109 250
Throwing C+ 5 105 230
Parrying A- 6 114 269
Evasion D 4 101 210

[^1]: [Retail] Additional upgrades in Snake Eye past the first grant the ability a chance for the next Double-Up used to immediately roll whatever is required (between 1 and 6) to reach a total of 11 in the roll, instead of an automatic 1.

[^2]: Will remove any Double-Up effect as well, if one is active.

[^3]: Will remove Bust effects before roll effects, even if the roll was performed after the bust.

[^4]: Meriting this trait ensures Random Deal will always reset an ability, provided there are 2 or more abilities that have been used and are waiting on recast timers. If there is only one ability on waiting on recast, there is a chance it will not be reset. Meriting more in this category reduces the chance of this happening. The chance of failure with only one ability waiting on recast is much higher than 50% with only one upgrade in this category. It seems to be at least 70%, so 3 upgrades in this category should reduce the failure chance to about 50%.

[^5]: [Retail] Each additional merit increases the likelihood that using Fold will reset the Phantom Roll recast timer by 10%.

[^6]: [Retail] When the corsair ability Phantom Roll produces an XI: The recast time for Phantom Roll will reset; while under the effect of an XI roll, the recast time for Phantom Roll will now be reduced to thirty seconds; while under the effect of an XI roll, busting will not reduce the amount of rolls that rollers can place on themselves.

https://forum.square-enix.com/ffxi/threads/55263-April.-3-2019-%28JST%29-Version-Update?p=614754&viewfull=1#post614754