Gameplay: Configuring Entities - Krunklehorn/io-scene-gzrs2 GitHub Wiki

What most game engines refer to as 'entities', Realspace internally refers to as 'dummies'. In Blender, we represent them using 'empties' and will refer to them as such.

Things like spawn points, powerups and ambient sounds are configured using empties.

  1. Add three empties to the scene.
  2. Mark one as type "Spawn", one as "Item" and one as "Sound".
  3. For the sound empty, change the "Filename" field to something like "amb_shore_2d" or "amb_fireplace." Don't include any file extension.
  4. For testing purposes, change the timer on the item empty to something low.
  5. Move the entities wherever you please. The spawn empty's local y-axis points in the direction the player will face, while the sound empty represents an area which may need it's size or shape adjusted.
  6. Export and test. You should spawn at your spawn point and be able to hear your ambient sound when your character is within range.
  • Gotcha: Powerups never spawn if your test client creates a fake match with no gametype. Refer to a GunZ client programmer on how to set that up properly.

Coming soon: A full description of all empty types. In the meantime, feel free to play around with their settings.

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