Training Area - Krokodyl/dokapon-english GitHub Wiki
The training area is a map that is unique to the story mode.
There are no monsters, no fights between players and no random events.
The empty spaces will have encounters with random NPCs giving advice and information about different aspects of the game.
Gear Chests
The training area in story mode has red chests that unique to this area.
They contain the 4 most basic weapons, shields and armors.
The odds of getting each item depends on the chest level (1, 2 or 3).
Apart from the odds, the chest contents is the same for a specified type of gear.
In other words, if you are lucky to get the best outcome from a chest level 1 or 2 (the Axe, the Bronze Shield or the Cloak), there is no point of going to the chest level 3.
Here are the odds out of 16 outcomes:
| Weapons | ![]() |
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|---|---|---|---|
| Knife (AT +2) | 7 (44%) | 5 (31%) | 3 (19%) |
| Dagger (AT +3) | 4 (25%) | 5 (31%) | 5 (31%) |
| Gladius (AT +6) | 3 (19%) | 4 (25%) | 5 (31%) |
| Axe (AT +8) | 2 (12%) | 2 (12%) | 4 (25%) |
| Shields | ![]() |
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|---|---|---|---|
| Wood Shield (DF +1) | 7 (44%) | 5 (31%) | 3 (19%) |
| Leather Shield (DF +3) | 4 (25%) | 5 (31%) | 5 (31%) |
| Buckler (DF +5) | 3 (19%) | 4 (25%) | 5 (31%) |
| Bronze Shield (DF +7) | 2 (12%) | 2 (12%) | 4 (25%) |
| Armors | ![]() |
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|---|---|---|---|
| Shirt (DF +1) | 7 (44%) | 5 (31%) | 3 (19%) |
| Robe (DF +3) | 4 (25%) | 5 (31%) | 5 (31%) |
| Jacket (DF +4) | 3 (19%) | 4 (25%) | 5 (31%) |
| Cloak (DF +6) | 2 (12%) | 2 (12%) | 4 (25%) |
Magic Chests

This chest is unique to the training area.
This chest provides basic Attack Magic and Defense Magic.
Not to be confused with the yellow chest that provides Field Magic.
| Attack Magic | Value |
|---|---|
| Steal | 100 |
| Swap | 500 |
| Drain | 1200 |
| Fire | 2000 |
| Sleep | 3000 |
| Curse | 6000 |
| Defense Magic | Value |
|---|---|
| Repel | 100 |
| Repel+ | 500 |
| D-Focus | 500 |
| M-Focus | 500 |
Gold Chest

This chest is unique to the training area.
This chest provides 1 chance out of 16 to get some gold.
The possible values are: 100, 500, 800, 1000, 2000, 3000, 4000, 5000, 10000, 50000.
The higher values have a lower chance of appearing.
Based on statistical data, it seems that the expected value from a chest is around 2000 gold.








