Examples - KrisV-777/Dynamic-Body-Distribution GitHub Wiki

Player Only

This is a config which would affect only the player, effectively reproducing the behavior of Unique Character, without the downside of mismatching body shapes when wearing armor.

Target:
  Reference:
    - 0x14|Skyrim.esm
Sliders:
  - Player_Preset
Textures:
  - Diamond_Skin

Distinct Guards

0x0002BE3B|Skyrim.esm is the faction all Guards are using to enable their crime dialogue. Thus, we can use this faction to filter for all guards and give them a unique texture and a set of slider sets. You could use this to, for example, give every guard a muscular normal map, while leaving other NPCs with a smooth body texture.
Note how we use 2 distinct texture sets, one for female and one for male guards respectively.

Target:
  Faction:
    - 0x0002BE3B|Skyrim.esm  # GuardDialogueFaction
Textures:
  - Muscular_Male
  - Muscular_Female

Chubby Housecarls

Those lazy politicians would never go out for a walk now, would they? Let's give them a body more suitable to their life style.

Target:
  Faction:
    - 0x0005091F|Skyrim.esm  # JobHousecarlFaction
Sliders:
  - Chubby_Male
  - Chubby_Female

Pale Vampires

Vampires are by nature a little more on the pale site, so make sure they use a pale skin texture to properly accommodate that.

Target:
  Keyword:
    - 0x000A82BB|Skyrim.esm # Vampire
Textures:
  - Pale_Skin

Racial Diversity

How about we give each race some unique flaire.

Target:
  Race:
    - 0x00013746|Skyrim.esm # NordRace
Textures:
  - Nord_Skin
Sliders:
  - Tall_And_Strong
  - Just_Tall
  - Very_Wide

How about we give our Reptilian friends some diversity in their scales? I'm too lazy to just list every single Skin Texture for them here, so let's have them use one randomly from the publicly available ones. This also makes maintaining the config easier, as newly added options won't have to be listed here explicitly.

Target:
  Race:
    - 0x00013740|Skyrim.esm  # ArgonianRace
    - 0x0008883A|Skyrim.esm  # ArgonianRaceVampire
Textures:
  - *

All Random

And whatever is left can just grab whatever is public.

Target:
  Reference:
    - *
Sliders:
  - *
Textures:
  - *