Official Documentation - Kizari/Flagrum GitHub Wiki
- A Character Decision-Making System for FINAL FANTASY XV by Combining Behavior Trees and State Machines (PDF—English)
- AI Technologies in Game Industry (Slides—English, general vg industry)
- AI AND FUNDAMENTAL GAME TECHNOLOGIES IN FINAL FANTASY XV (Level Editor Node Info)
- FINAL FANTASY XV: Facing Traditions at MomoCon 2017
- Video—Japanese and English
- Transcript—English
- Automatic verification for node-based visual script notation using model checking (PDF—English)
- Modular Rig System Architecture (Slides—Japanese) モジュラーリギングシステム CRAFT と内製ツールの紹介
- Computer Animation Open Course – Rig and Tools (Slides—Japanese) スケールを使ったリグのはなし
- FINAL FANTASY XV Character Setup Workflow on Adobe Spark (Website—Japanese)
- Official ZBrush Summit 2016 Presentation - Square Enix (Video—Japanese and English) CEDEC 2015
- Character AI Decision Making System for FINAL FANTASY XV -EPISODE DUSCAE
- CRAFT: Character Rigging and Animation Functional Toolkit (Slides—Japanese) モジュラーリグシステムの アーキテクチャ
- FINAL FANTASY XV –EPISODE DUSCAE– のアニメーション ~ 接地感向上のためのとりくみ ~ (Slides—Japanese, some English, with Japanese comments if downloaded)
- FINAL FANTASY XV -EPISODE DUSCAE-の エフェクトはこうして作られた~Luminous VFX Editorの紹介~ (Slides—Japanese)
- FINAL FANTASY XV -EPISODE DUSCAE-の エフェクトはこうして作られた~Luminous VFX Editorの紹介~ (Slides—Japanese, Kyushu version, slightly longer than previous)
- CHARACTER & ENVIRONMENT WORKFLOW (Video—Japanese)
- リアルな表情を生み出すテクスチャ表現と、豊かなアニメーションを生み出すFACSを使用したリギング Facial Workflow (Slides—Japanese, General SE)
- FINAL FANTASY XVにおける キャラクターナビゲーションパイプライン ~パス検索とステアリングとアニメーションの連携~ Navigation (Slides—Japanese)
- 目的地までの経路を決める: 地図を入手する 最短経路を探す (カーナビ) Navigation (Slides—Japanese, with Japanese comments if downloaded)
- 人工知能(メタAI) を用いたゲームデザインの変革 Meta AI (Slides—Japanese, General SE)
- Bringing Fantasy to Life in 'Final Fantasy XV'
- Epic AND Interactive Music in FINAL FANTASY XV
- Final Fantasy: A Challenger Once Again
- Prompto's Facebook- How a Buddy-AI Auto-Snapshots Your Adventure in FFXV
- Eos is Alive: The AI Systems of 'Final Fantasy XV'
- NVIDIA GameWorks Technologies in 'FINAL FANTASY XV', Behind the Scenes (Presented by NVIDIA)
- Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'
-
Brain and Brawn (Video)
- Pulse and Traction of Characters (PDF abstract)
- Rendering Techniques of Final Fantasy XV
- Character Workflow of Final Fantasy XV- SIGGRAPH2016
- Environment Workflow of Final Fantasy XV
- REAL-TIME TECHNOLOGIES OF FINAL FANTASY XV BATTLES (Video)
- Visual effects of Final Fantasy XV: concept, environment and implementation (Video)
- The Universe of Final Fantasy XV (Video—promotional only)
- A Fantasy based on Reality: The Art of Final Fantasy XV
- How to Build a Fantasy World based on Reality: A case study of FINAL FANTASY XV
- In-depth article (website—Japanese)
- Part 1 (Slides)
- Part 2 (Slides)
- Part 3 (Slides)
- CG in Asia: Square Enix Art and Technology (Video)
- Optimizing CPU Performance and Maximizing Data Precision for Velocity-based Animation Data (PDF)
- Velocity-based Compression of 3D Animated Rotations (PDF)
- Procedural Photograph Generation from Actual Gameplay
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