Material Catalogue - Kizari/Flagrum GitHub Wiki

Special thanks to Elisa for the images used on this page

This page lists the materials currently integrated into Flagrum along with their known use-cases. Due to the large number of possibilities, there may be use-cases for certain materials that are not currently known. If a particular use-case is not listed under "All known supported mod types," please assume it has not been tested yet. If you have tested any types that do not appear in this table, please let us know in the Exineris Discord or post your additions as an "Enhancement" under "Issues" so we can update the catalogue accordingly.

For information on what the "Vertex Weights" under each material means, please see the Vertex Weight Limitations page.

Named Human Outfit

Surface Types Vertex Weights Intended For
Leather, Cloth, Armour,
Worn Equipment
6 per vertex Outfit Mods,
Model replacements targeting named humans
All known currently supported mod types
Supported Unsupported
Outfit, Named Human Model Replacements Comrades Styles, Weapons, Comrades Weapons

Named Human Skin

Surface Types Vertex Weights Intended For
Skin, Nails, Mouth,
Flesh
6 per vertex Outfit mods,
Model replacements targeting named humans
All known currently supported mod types
Supported Unsupported
Outfit, Named Human Model Replacements Comrades Styles, Weapons, Comrades Weapons

Named Human Hair

Surface Types Vertex Weights Intended For
Hair 6 per vertex Model replacements targeting named humans
All known currently supported mod types
Supported Unsupported
Outfit, Named Human Model Replacements Comrades Styles, Weapons, Comrades Weapons

Named Human Eye

Surface Types Vertex Weights Intended For
Eyes 4 per vertex Model replacements targeting named humans
All known currently supported mod types
Supported Unsupported
Outfit, Named Human Model Replacements Comrades Styles, Weapons, Comrades Weapons

Basic Material

Surface Types Vertex Weights Intended For
Opaque surfaces,
Emissive surfaces
4 per vertex Weapons,
Comrades Weapons
All known currently supported mod types
Supported Unsupported
Weapons, Comrades Weapons

Glass Material

Surface Types Vertex Weights Intended For
Translucent surfaces,
Translucent emissive surfaces
4 per vertex Weapons,
Comrades Weapons
All known currently supported mod types
Supported Unsupported
Weapons, Comrades Weapons

Lucii Phantom

Surface Types Vertex Weights Intended For
Opaque Surfaces 4 per vertex Model replacements
All known currently supported mod types
Supported Unsupported
Weapons, Model Replacements
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