Importing Individual Models into Blender - Kizari/Flagrum GitHub Wiki
This guide covers the process of exporting a model from the FFXV game files and importing it into Blender.
You will need a full installation of Final Fantasy XV, Blender 3.0+, Flagrum, and the Flagrum Blender Add-on.
(Currently, only Blender 3.0 is known to be bug-free, if you experience issues, try installing an older version)
-
Launch Flagrum and navigate to the
Asset Explorer
tab. -
If this is your first time running Flagrum, wait a couple of minutes for file indexing to complete.
-
Navigate the game files to the model you wish to export. If you are unsure where to find the model you are looking for, go to the
Game File List
underImportant Resources
on the right-menu of this Wiki. Note that there are multiple sheets (tabs) along the bottom of the list to choose from. For this example we will export Noctis' default outfit (nh00_010), so navigate todata://characters/nh/nh00
. -
First we will export the armature (skeleton) for the model. Some models that don't move such as props won't have an armature. If the armature is required and you have not exported it the import will fail, so be sure to check for this
amdl
file. For our example, right-click onnh00.amdl
and selectExport File
. -
Navigate to the place you wish to store your exported models and create a new folder. Make sure this folder shares the same name as the armature, so in this case,
nh00
. Open this new folder and clickSave
. -
Now we will export the model, textures, and materials. Navigate to
data://characters/nh/nh00/model_010
and right-click onnh00_010.gmdl.gfxbin
. SelectExport with Dependencies
. -
Select the texture format of your choice, we will use PNG for this example. Check
Include high resolution textures
to ensure the highest quality textures are exported. You do not usually need to checkInclude shared textures
, although you may need to do so if any of the model's textures exist in acommon
folder, such as when exporting props from acommon
folder. If your model appears to be missing textures when you finish importing it, try again withInclude shared textures
checked. In most cases, the shared textures are files that are generally not used for mods, such as dirt textures, magic damage textures, etc, hence the recommendation to leave this unchecked unless running into issues. Now that you have the configuration set, clickExport
. -
In the same folder you saved the armature, create a new folder. For this example, name it
model_010
. Open this new folder and hitSave
. You will now have everything exported and ready to be imported into Blender.
-
Launch Blender
-
Go to
File > Import > Flagrum > Import FFXV Model (.gfxbin)
-
Select the gfxbin exported in the previous section (in this example, nh00_000.gmdl.gfxbin) and click
Import
.