Flagrum Blender Addon Changelog - Kizari/Flagrum GitHub Wiki

Version 1.3.3 (2023-04-06)

Fixed

  • Fixed issue where FMD exporter wasn't correctly ignoring hidden objects
     

Version 1.3.2 (2023-04-05)

Added

  • GFXBIN importer will now locate AMDL files in the same folder as the model
  • GFXBIN importer will now locate AMDL files in the common folder adjacent to the model
  • GFXBIN importer is now less strict about folder names and AMDL file names
  • FMD exporter will now ignore all objects that are not in the active scene
  • FMD exporter will now ignore all objects that are hidden
  • FMD exporter will now throw a user-friendly error if the armature setup is incorrect
  • FMD exporter will now throw a user-friendly error if Flagrum materials are missing
  • FMD exporter will now issue a user-friendly warning if mapLM is missing on a mesh with an AO texture
  • FMD exporter will now issue a user-friendly warning if any vertices are unweighted
  • FMD exporter will now issue a user-friendly warning if unnecessary vertex colour layers are present

Changed

  • Reverted "Glass Material" back to an older version as the new one was always showing white in-game
  • C# console application part of the add-on has been migrated to .NET 7

Fixed

  • Fixed bug where some models were failing to import (see #52)
  • Fixed issue where L_UpperArm bone wasn't being retained on bone cleanup with base armature retention
  • Fixed bug where TGA and DDS images were being filtered out when selecting textures in Flagrum materials
  • Fixed issue where importer wasn't pulling shared textures that were exported to the same folder as the others

Version 1.2.3 (2022-08-03)

Added

  • Parts System UI added to Object Data Properties menu
  • GFXBIN importer now imports Parts information
  • Global emission strength setter has been added to the "Rendering" panel

Changed

  • Displacement Only setting for cycles is now active by default on the experimental terrain shader
⚠️ **GitHub.com Fallback** ⚠️