ThemeUnlock - KitchenMods/KitchenLib GitHub Wiki
...
bool IsPrimary //
DecorationType Type //
ThemeUnlock ParentTheme1 //
ThemeUnlock ParentTheme2 //
RewardLevel ExpReward // This decides the change to experience this Unlock will have.
bool IsUnlockable // When TRUE : this Unlock can appear as an option.
UnlockGroup UnlockGroup //
CardType CardType // This decides when this Unlock should appear as an option.
int MinimumFranshise // This decides what the Minimum Franchise Tier is for this card to appear as an option.
bool IsSpecificFranchiseTier // When TRUE : This card will only appear on the same franchise tier as MinimumFranshise.
DishCustomerChange CustomerMultiplier // This decides the change to customers this Unlock will have.
float SelectionBias //
List<Unlock> HardcodedRequirements // These Sub Unlocks are required before this Unlock appears as an option.
List<Unlock> HardcodedBlockers
int ID // This is the unique identifier for this GameDataObject. This should not be changed.
string UniqueNameID // This is used to generate a hashed ID.
int BaseGameDataObjectID // This is used to use another GameDataObject's values as a base for this GameDataObject.