TextureTypes - KitCat962/FiguraRewriteRewrite GitHub Wiki

Texture Types you can set using setPrimaryTexture and setSecondaryTexture

SKIN: Your 64x64 Minecraft skin

CAPE: Your cape

ELYTRA: Your elytra

RESOURCE: A texture from Minecraft itself, compatible with resource packs

PRIMARY: The modelPart's original texture in Blockbench

SECONDARY: The modelPart's original secondary texture in Blockbench (if one exists)

SPECULAR: Setting a specular map for rendering mods that use it

NORMAL: Setting a normal map for rendering mods that use it

CUSTOM: A texture object from Blockbench or one created via the Texture API