Overlay_DX11 - Kissaki/mumble GitHub Wiki
There are currently 2 methods in place, for hooking into DX11. If the first one fails, the second one is tried.
For compilation, effects 11 from the samples is necessary (as a bridge for older code).
There are currently 2 methods in place, for hooking into DX11. If the first one fails, the second one is tried.
For compilation, effects 11 from the samples is necessary (as a bridge for older code).