Concept: 3D Objects and Coordinate Systems - KimTanSeo/blender GitHub Wiki

Concept: 3D Objects and Coordinate Systems

Understanding how Blender represents 3D space is key to effective modeling and animation.

Objects and Meshes

In Blender, everything visible in a scene is an Object. Objects can contain different data types:

  • Mesh (geometry made of vertices, edges, faces)
  • Curve
  • Text
  • Light
  • Camera

Coordinate System

Blender uses a right-handed coordinate system:

  • X-axis (red): left/right
  • Y-axis (green): front/back
  • Z-axis (blue): up/down

The origin point (0,0,0) is the center of the world.

Local vs Global Space

  • Global space: position relative to world origin.
  • Local space: position relative to the object’s own origin.

📐 Tip: Press N to open the sidebar and view transform coordinates precisely.