Concept: 3D Objects and Coordinate Systems - KimTanSeo/blender GitHub Wiki
Concept: 3D Objects and Coordinate Systems
Understanding how Blender represents 3D space is key to effective modeling and animation.
Objects and Meshes
In Blender, everything visible in a scene is an Object. Objects can contain different data types:
- Mesh (geometry made of vertices, edges, faces)
- Curve
- Text
- Light
- Camera
Coordinate System
Blender uses a right-handed coordinate system:
- X-axis (red): left/right
- Y-axis (green): front/back
- Z-axis (blue): up/down
The origin point (0,0,0) is the center of the world.
Local vs Global Space
- Global space: position relative to world origin.
- Local space: position relative to the object’s own origin.
📐 Tip: Press
Nto open the sidebar and view transform coordinates precisely.