The Fireteam - Kieranator/BadArma GitHub Wiki

To avoid dying and do more damage, we structure ourselves into teams that work together. There are 4-6 players in a fireteam, 2 fireteams in a squad, and 3 squads in a platoon.

As a fireteam member, please:

  • Know your fireteam and squad.
    Remember which fireteam and squad you're in, who is in your fireteam, and your fireteam leader's voice.

  • Listen to your team leader.
    Team leaders tend to be experienced, but have their hands full trying to keep you alive and accomplish the task given to them. They absolutely need your attention and cooperation.

  • Control your fire.
    Firing accidentally or unnecessarily can spoil stealth, ruin an ambush, or cause friendly fire. If an enemy points his weapon at you or a teammate, especially in close range, open fire. Act in self-defense or to prevent a friendly casualty, and return fire if the enemy engages you. But if time allows, always ask your team leader first.

  • Watch your spacing/interval.
    Do not bunch up with other players, keep several meters away from people whenever possible. Explosives and machineguns decimate clustered groups. Maintain a 10 meter interval in open terrain.

interval

  • Know where friendlies are.
    This prevents friendly fire and will help you determine where to watch for enemy. Map markers show friendly positions, and players often mark where they spotted enemies. Limit time spent with the map open, even while halted.

  • Pull security.
    Everyone in your fireteam should be watching a different area. Some areas are potentially more dangerous or threatening to your team, like a thick treeline that comes right up to your defenses or a dominant ridge not yet cleared. Identify danger areas, pick one nobody is watching, and cover it.
    Scanning includes listening, listening is the most common way to discover nearby vehicles. Listen carefully for footsteps and careless voices. If an enemy surprises you, friendlies will be wounded or killed.

  • Call out contacts.
    Use local comms to tell teammates when you spot contact. Give direction, distance, type, size, activity, and other useful observations, e.g. you see soldiers carrying anti-tank launchers.
    "Contact front, 200 meters, infantry squad, walking west."
    "Contact, 110 degrees, 600 meters, 2 APCs with cannons, moving south on the road out of town."
    "Contact north, EI close." (EI, enemy infantry)
    Communicating the information you have is vital for your team's immediate survival, and accurate info is very valuable to higher leadership.

  • Identify your target.
    Friendly fire takes players out of the game and leaves their teammmates vulnerable and less effective. When in doubt, don't shoot. Ask a teammate about the contact, check the map for friendly markers in the area, or ask your team leader.

  • Use radios appropriately.
    Unless you're a leader, mostly just listen to the radio and use local voice chat. When using a radio, say who you're calling and who you are, then articulate information or orders concisely.
    "Command this is Alpha. We're at waypoint A2, 4 effective 1 wounded, good ammo."
    "Bravo this is MMG. Spotted four EI close to your east in buildings, lost sight."
    "Weapons this is Platoon. Setup medium AT near marker POI3, engage targets on the road, northeast."
    Don't freak out about etiquette, but it's a useful tool when comms are busy. Avoid interrupting people or transmitting longer than necessary.

  • Don't cross in front of people.
    If you run in front of someone in combat or stand up into their line of fire, you'll likely be shot. Pass behind them or get their attention and tell them you have to cross.

  • Stay with your team.
    This applies to your fireteam and 'buddy' team, leaders can assign colored buddy teams visible on the ST Fireteam HUD. Stick with your team and check for casualties frequently, don't leave unconscious teammates behind if at all possible.

Applying these concepts will make everyone more effective, which means more interesting missions and maybe less dying.