Thou Shall Not Use Comic Sans - KeynesYouDigIt/Knowledge GitHub Wiki
Typography
Knowing typographic classifications can help you make more informed decisions about usage
Transitional typefaces are from the mid 18th century (like Baskerville), are refined versions of 15th century typefaces, which means they are more elegant and easier to read
Display type is heavier weights of standard typefaces that are more suitable for large sizes
Decorative/novelty faces are unsuitable for body copy
Categories:
Old Style
Transitional
Neoclassical
Glyphic
Slab
Grotesque
Geometric
Square
Formal
Casual
Calligraphic
Blackletter
Antique
Novelty
"Grunge" typefaces from the 90s sacrificed readability and legibility for style, which is appropriate for some audiences
Don't use system fonts for print design
You can mix typefaces to create typographic texture, but not hierarchy.
Look for historical links between typefaces
Try combinations where the features of each underpins their role in your layout
eg. Early grotesque for headlines with a transitional serif for text
Look for harmonious relationships between elements, like heights and widths
Look for shared characteristics, like elegant stems and bowls, consistent stroke thickness, etc.
Don't mix serif fonts
Pick a body font, and then for the headline change only 1: size, color, weight, or case.
Don't use ultra-thin typefaces for logo design (they shrink poorly)
You need to manually kern script fonts
Use real handwriting for handwritten text
Don't fake a bold or italic font
A serif's italic font needs to be slightly larger
Use old-style figures (also called "expert figures") for numbers and dates in copy. They have ascenders and descenders, unlike "aligning figures", which are usually the default numbers and look "all capital" and should be used with all-caps.
Using more than a point of stroke on a letterform starts hurting the integrity of it
You can't do reversed text small, and you can't read lots of it
Capitals in long body copy hurt readability since the letters have less variation, and thus take longer to recognize
The first few words after a drop cap should be small caps
Hang lines of text from a tab in a bulleted list
Small x-height on letters makes their ascenders and descenders more pronounced, large x-heights make the letters look more solid and weighty and usually require more leading
Lots of leading makes something feel light and airy, not very much makes it feel tense. 120% is a good baseline.
Manually kern unsightly letter combos (eg. Kn, To, Ve, and Wi) and headlines (especially A, K, T, V, and W)
Average 45-75 characters per line, no more than 80
The second line of a paragraph should be longer than the first
Don't end the second line with a dangling "it", "is", or "a"
The penultimate line of a paragraph should be longer than the last
Don't hyphenate words of fewer than 7 characters, and don't hyphenate ragged-right text
Don't justify short text
Don't mix centered text, left, and right justified text
Avoid widows (single words or lines at the start of a page) and orphans (single words at the end of a page)
Use correctly formatted fractions in text
Use en-dashes for ranges, em-dashes for conversational breaks
Hang quotation marks outside of paragraph margins
Add a period to an ellipsis that ends a sentence.
Layout and Design
Every page should have a focal point
Captions don't have to be aligned with baseline grid
Don't have a bunch of whitespace in the middle of a layout
Layers are useful for organizing type, color, and imagery
960px is an appropriate maximum width
Small adjustments won't fix a bad layout
Use borders for purpose, not for decoration
Don't make everything on the page the same size
Design "above the fold" in both web and print
Understand how visual closure works
Logos
We remember stuff by shape and color- remember this for logos!
Good logos don't describe their products, they describe their values
Logos need to be able to be used everywhere
Vectors
No drop shadows or feathering
Understand the figure-ground relationships in logos
Colors
Different color models serve different purposes, have different gamuts, and can either be for devices or trying to mimic how our eyes perceive light
RGB is the gamut screens use, and is very large. CMYK is a small gamut, and can't do eg. rich reds. Pantone is larger because it's mixed with pigments.
Colors change based on their surroundings
Base color palletes on the natural world
Coloring type adds as much emphasis as bolding
Color psychology is culturally contextual
You should always have a reason for picking a color
People like bright things, and brown is not exciting
Subtlety won't read on the printed page- less than 7% contrast and it won't be seen
Don't print small body text in process colors (cyan, magenta, or yellow) - they're either too intense or two light to be seen.
Should the design's color be hot or cold?
Use value contrast to draw or divert the user's attention
You can use drastic changes in color to create motion and rhythm across a pattern
You can use color to create tension (opposite visual ideas, like a receding picture with a warm in-your-face color)
Use color to create calm
Don't put analogous colors next to each other
Don't put high-intensity complementary colors next to each other (blue, red, yellow)
When 4-color printing, you can make "rich blacks" by adding CMY colors to the pure black, but no more than 300% total
Always print 5% lighter for packaging
Color palettes are different for different target ages
Research the color palettes of the clients' competitors
Design logos in black and white before applying color
Color + Time can = Brand
There are no bad color combinations- with experience and confidence, you can unlikely combinations seem stunning- you'll make people assume you're right
Imagery and Graphics
Use custom photography and illustration when possible
Check to see if the perfect custom stock photo might be available, too
Try to use the images the client gives you, but show them better alternatives if neccessary
Carefully consider the political content of all image choices
Print images should always have an effective 300ppi resolution, and should be resampled to that when imported into the document
Name image files consistently
Use the RAW format for images when possible- it allows you to adjust a lot of camera parameters after the fact
Digital cameras have small amounts of noise, and the automatic noise filter is always too conservative, so you'll need to sharpen every picture a little bit
Don't crop landscape to digital (and vice versa)
Use masking instead of deletion
Don't DIY photography if you can outsource it (to save time and energy), but know how to use an SLR so you can if you have to
Sepia toning a full-color picture always looks fake and should be avoided
Don't scan an image that's been screened- the moire pattern from the halftone printing won't line up with the scanner
Images should support the text without repeating it
Icons should only contain a single idea
Icon types:
Similar: Used for literal comparison, common in road signs
Example: Communicate a complex idea with a familiar thing (airplane for airport)
Symbolic: Use a recongizable shape for an abstract idea (padlock for security)
Aritrary: Must be learned, no inherent meaning (radiation symbol)
Logos should identify, not describe. Logos that try to describe are never legible, memorable, or accurate. It should be able to be used in a condolensces letterhead and an advertisement.
Prefer vectors to pixels
Things that are noticeably different tend to be remembered
Face-ism: Men usually only show face, and women show more body- be careful about what message you're sending
The Practice of Design
Think of the idea before the visual
Don't present an option you don't want your client to choose
Have a network of writers, illustrators, and photographers