Blended - KeynesYouDigIt/Knowledge GitHub Wiki
Student-Centered Learning
- Personalized Learning: Customizing for each student
- Competency-based Learning: Students must demonstrate mastery of a subject: possession/application/creation of knowledge/skill/disposition before moving on
Understanding
What Is Blended Learning?
- Disruptive innovation starts with non-consumers, and as it matures it attacks more competitive markets
- "Blended" != "Technology-Rich"
- In part through online learning
- Formal education program where the student learns at least in part through online learning, with some student control of pace, place, and/or path
- In part in a Supervised Brick-and-Mortar Location
- Away from home with some teacher or guide supervision
- An integrated learning experience
- The two parts coordinate together
Blended Models
Rotation
- Rotate through different modalities, at least one of which is online
- Online, small-group, pencil/paper assignments
- The clock or the teacher rotates everyone
- Station rotation: Everyone does this in a classroom or set of classrooms
- Lab rotation: Online stuff is done in a computer lab to free up space and use a different staffing model
- Flipped classroom: Lessons and lectures are consumed independently, homework is done in class with teacher help
- What's the best use of the classroom time?
- Individual rotation: Each student's rotation is personalized
Flex
- Started with renting shopping mall spaces for credit recovery
- Online is the backbone of the learning experience, teacher is on-site, student moves through based on their own needs
A La Carte
- Entire course is taken online at an otherwise brick-and-mortar program
- Teacher of record is the online teacher
Enriched Virtual Model
- Occasional, regular in-person meetings
- Face-to-face is required, but much of the work is done online
- CU Boulder CAETE
Are All Classrooms Going To Blend?
- Hybrid innovations combine the old with the new. They help incumbents stay in power a little longer ("sustaining innovation"), but makes them ripe for disruption by true innovation.
- Disruptive innovations start with non-consumers, not the high end
- Like banks, online education is unlikely to wipe out traditional education because in-person offers some things that are hard to replicate online
- Station & lab rotation and flipped classrooms are sustaining innovations
- Flex, a-la-carte, enriched virtual, and individual rotation are disruptive
Hybrids
- Hybrid innovations include both the old and new technology
- Hybrid innovations target existing customers rather than nonconsumers
- Customers want hybrids to outperform the existing system according to the old rules of the game
- Disruptive technologies thrive in environments that value them for what they are
- Hybrid innovations tend to be more complicated to operate than disruptive innovations
- Because the require expertise in both
If you can't figure out where the front of the classroom is, you're probably in a disruptive model.
Online learning with a physical component, instead of a physical classroom with an online component.
Mobilizing
- You need a well-defined problem statement that doesn't reference the technology, "21st century skills," etc.
- To transform an organization, you can create a "school within a school."
Designing
Motivate the Students
What do students want?
- Students want to feel successful
- They want to have fun with their friends
Components of a job-to-be-done:
- What is the actual thing that needs to be accomplished?
- What experience will seamlessly deliver that thing?
- What and how will you integrate to deliver that experience?
What students need:
- Agency. They need to be empowered to set their own goals.
- Individual Mastery. Allowing students to master content before moving on.
- Access to actionable data and rapid feedback. This also allows them to more effectively collaborate with each other.
- Transparency in learning goals. Both the subject and the time frame.
- Sustained periods of quiet, solitary reading time.
- Meaningful work experiences. The work needs to feel relevant for them to engage.
- Mentorship. Helps coach students through tough times and teaches them to build social capital.
- Positive group experiences.
Summit: Assesments available on demand, learning content available via "playlists." Students meet with mentors once a week, have regular long-term projects, and opportunitities to learn out in the world.
Elevate Teaching
- Teacher roles shift to become powerful mentors or guides
- Advisory groups
Different teacher roles:
- Content experts who develop curriculum
- Small group leaders who teach in station rotation
- Project designers who come up with hands on applications
- Mentors who provide wisdom, social capital, and guidance
- Evaluators who can grade
- Data experts
Design the Virtual and Physical Setup
- Designs eventually go from integrated to modular as modular's performance reaches critical mass. School is currently integrated, and needs to become modular.
- Where on the spectrum between going fully DIY and fully outsourced will you land? What resources do you have?
- Use furniture on wheels
- "Studios" instead of classroom
Choose The Model
- What problem are you trying to solve? (core or non-consumption)
- What type of team do you need to solve this problem (functional, light, heavy, or autonomous)
- What do you want students to control? (Path, pace, place)
- What do you wan the primary role of the teacher to be? (Lecturer, guide, online)
- What physical space can you use?
- How many internet connected devices are available?
Implementing
- Blending accelerates good or bad cultures because of the degree of student autonomy.
- Learn and pivot as you go
Other blended learning notes:
- Blending is a mindset, not a set of techniques
- When “lecturing”
- Talk about the standard itself
- Live demo
- “Watch the questions I’m asking myself
- Be outcomes-driven, not content-driven
- Data-driven
- Count mastery, not mistakes
- You don’t need to show students the whole plan
- Answer “Why are we doing this?”