Settings - Karrakurt/TheOtherRolesRu GitHub Wiki
The mod adds a few new settings to Among Us (in addition to the role settings):
- Number of Crewmates: The number of Crewmate roles can be set inside a lobby.
- Fill Crewmate Roles (Ignores Min/Max): Everyone will get a role, even if the settings say there would be plain Crewmates (needs enough roles over 0%).
- Number of Neutrals: The number of Neutral roles can be set inside a lobby.
- Number of Impostors: The number of Impostor roles can be set inside a lobby.
- Number of Modifiers: The number of Modifiers can be set inside a lobby.
- Map: The map can be changed inside a lobby.
- Maximum Number Of Meetings: You can set the maximum number of meetings that can be called in total (Every player still has personal maximum of buttons, but if the maximum number of meetings is reached you can't use your meetings even if you have some left. Impostor and Jackal meetings also count).
- Allow Skips On Emergency Meetings: If set to false, there will not be a skip button in emergency meetings. If a player does not vote, they'll vote themself.
- Hide Player Names: Hides the names of all players that have role which is unknown to you. Team Lovers/Impostors/Jackal still see the names of their teammates. Impostors can also see the name of the Spy and everyone can still see the age of the mini.
- Allow Parallel MedBay Scans: Allows players to perform their MedBay scans at the same time.
- Shield Last Game First Kill The first killed player of the previous round will be shielded for all players visible until the first meeting.
- **Finish Tasks Before Haunting Or Zooming Out ** The zoom out function as well as haunting will be hidden for the player until all their tasks are finished
- Admin Table Shows Dead Bodies
- Cams Switch To Night Vision If Lights Are Off No colors and cosmetics can be seen on the cameras when the lights are off. Mini can be spottet!
- Impostor Vision Ignores Night Vision Cams
- Play On A Random Map If enabled it allows you to set percentages for each current map, except ehT dlekS.
- Ghosts Can See Roles.
- Ghosts Can See Votes.
- Ghosts Can Additionally See Modifier.
- Ghosts See Tasks And Other Info Other Info: Things like who is cursed, cuffed etc. but also the medic shield, flashes, engineer fix etc.
- The map is accessable during a meeting and will show your last location when a body gets reported/meeting gets called.
- When you're a ghost and done with tasks, you'll get a zoom out/overview function.
- Task Counts: You are now able to select more tasks.
- Role Summary: When a game ends there will be a list of all players, their roles, their task progression and how many player a killer killed.
- Darker/Lighter: Displays color type of each player in meetings.
- Show The Settings In-Game You can use the button located under the map button or the F1-key to open or close the display of the lobby settings
You can configure:
- Up to 4 common tasks
- Up to 23 short tasks
- Up to 15 long tasks
Please note, that if the configured option exceeds the available number of tasks of a map, the tasks will be limited to that number of tasks.
Example: If you configure 4 common tasks on Airship crewmates will only receive 2 common tasks, as airship doesn't offer more than 2 common tasks.
| Map | Common Tasks | Short Tasks | Long Tasks |
|---|---|---|---|
| Skeld / Dleks | 2 | 19 | 8 |
| Mira HQ | 2 | 13 | 11 |
| Polus | 4 | 14 | 15 |
| Airship | 2 | 23 | 15 |
Play On A Random Map If enabled it allows you to set percentages for each current map.
Finish Tasks Before Haunting Or Zooming Out You have to finish your tasks before you get the possibility to zoom out.
Use Random Map Setting Presets: When this option is turned on, the game will switch to the Random Preset <MapName> when a game is started on a random map. This includes vanilla options!. This makes it possible to e.g. play with less tasks on large maps like Airship.
The game will remain in the preset for that random map after the match.
The random map presets can still be used like normal presets, if you turn of Play On A Random Map (make sure you do this in all presets you are using).
The Guesser-Gamemode is an extension to the Classic-Gamemode and gives you a multitude of new options for Guessers.
The Guesser is now like an addition and can be applied to all players IF you want to. Settings are available to set the number of guessers for each team separately (Impostor, Neutral, Crewmate).
When playing this game mode, the Guessers can have another role (e.g. Medic Guesser). The same
applies of course for Impostor and/or Neutral roles.
Players can additionally have a modifier, if enabled (e.g. Medic Guesser Mini).
| Name | Description |
|---|---|
| Number of Crew Guessers | - |
| Number of Neutral Guessers | - |
| Number of Impostor Guessers | - |
| Force Jackal Guesser | If set to "On", the first neutral role who will be Guesser is the Jackal. |
| Force Thief Guesser | If set to "On", the first (or second if Force Jackal Guesser) neutral role who will be Guesser is the Thief. |
| Guessers Can Have A Modifier | - |
| Guesser Number Of Shots | - |
| Guesser Can Shoot Multiple Times Per Meeting | - |
| Guesses Ignore The Medic Shield | - |
| Evil Guesser Can Guess The Spy | - |
| Guesser Can't Guess Snitch When Tasks Completed | - |
NOTE
- If a Crewmate Guesser gets sidekicked, they will remain a Guesser even if the host (maybe) has set up only 1 "Neutral role Guesser".
The Hide 'n Seek-Gamemode is a standalone Gamemode where Hunter have to catch their prey ("Hunted" players).
The Hunter and Hunted player who are still alive are displayed to everyone in the bottom left corner (similar to the Arsonist display).
When the game starts, the Hunter's movement is disabled for x-seconds (depends on the settings).
There is a time-limit for each round, if the timer runs out and at least one Hunted is still alive, the Crew wins. The Hunted players can also win, if Taskwin is enabled and the Crew completes all tasks.
If the Hunters kill all players before one of these conditions is triggered, the Hunters win.\
- Enable arrows (arrows point to all Hunted players for x-seconds (depending on settings))
- Mobile Admin table (like Hacker)
- Lighter ability (gives the Hunter a biggier vision radius for x-seconds (depending on settings))
- Timeshield (like Timemaster, depending on settings)
Each Hunter action or finished Crew task will lower the timer by a configurable amount of time.
NOTE:
- We added a vent on Polus (Specimen), but only for this Gamemode. The vent is connected with Admin & Lab.
- The Report button lights up, but cannot be pressed.
- The tasks can be configured separately for this mode, without affecting your normal game settings.
- Only the Hunter will be rewinded if they try to kill a player with an active timeshield.
| General | Description | Hunter | Description | Hunted | Description |
|---|---|---|---|---|---|
| Map | - | Hunter Light Cooldown | - | Hunted Shield Cooldown | - |
| Number Of Hunters | - | Hunter Light Duration | - | Hunted Shield Duration | - |
| Kill Cooldown | - | Hunter Light Vision | - | Hunted Rewind Time | - |
| Hunter Vision | - | Hunter Light Punish in Sec | - | Hunted Shield Number | - |
| Hunted Vision | - | Hunter Admin Cooldown | - | ||
| - | Hunter Admin Duration | - | |||
| - | Hunter Admin Punish In Sec | - | |||
| - | Hunter Arrow Cooldown | - | |||
| - | Hunter Arrow Duration | - | |||
| Task Win Is Possible | - | Hunter Arrow Punish In Sec | - | ||
| Finish Tasks Punish In Sec | - | ||||
| Enable Sabotages | - | ||||
| Time The Hunter Needs To Wait | - |
The Prop-Gamemode is a standalone Gamemode where Hunters have to find the disguised players ("Props").
The Hunters and Props who are still alive are displayed to everyone in the bottom left corner (similar to the Arsonist display).
When the game starts, the Hunter's movement is disabled for x-seconds (depends on the settings), and their screen is blacked out.
There is a time-limit for each round, if the timer runs out and at least one Prop is still alive, the remaining Props win.
If the Hunters kill all players before the timer runs out the Hunters win.
When a Prop dies, they will either join the Hunter team or die (setting).
- Unstuck: By pressing this button, you can travel through walls for a short time. This is needed, because props sometimes get stuck in walls, due to their changed colliders. Don't use it to cheat!
- Reveal: A random players current prop is revealed to all players for x seconds (according to settings). The timer will be reduced by punish s.
- Mobile Admin table (like Hacker) - Normal Admin table shares the cooldown
- Find: Display the DangerMeter known from Vanilla HideNSeek for x seconds. The dangerlevel is rising the closer the Hunter gets to the neares prop.
- Invisibility: As a disguised Prop, become invisible for x seconds.
- Speedboost: Move faster for x seconds.
- Disguise: While near a usable object, press the button to disguise as the displayed object!
NOTE:
- The Report button lights up, but cannot be pressed.
- Hunters can vent
- The Kill Button and Vent Button are permanently enabled, so that you cannot use them to check if there is a prop nearby
- The Kill Button can always be pressed, but you can also miss if no Prop is nearby. The cooldown can be configured for hits and misses seperately.
- Usable prop objects are: All task consoles as well as many objects (rocks, snowpeople, barriers, beds, tables, ...)
- Any object on LevelImposter maps, that contains
lipropin its name and has aSpriteRenderer(+ Sprite) will be usable as a prop too!
| General | Description | Hunter | Description | Hunted | Description |
|---|---|---|---|---|---|
| Map | - | Number of Hunters | - | Props Become Hunters When Found | - |
| Timer in Min | - | Initial Blackout Duration | - | Invisibility Enabled | - |
| Unstuck Cooldown | - | Kill Cooldown After Miss | - | Invisibility Cooldown | - |
| Unstuck Duration | - | Kill Cooldown After Hit | - | Invisibility Duration | - |
| Hunter Vision | - | Reveal Prop Cooldown | - | Speedboost Enabled | - |
| Prop Vision | - | Reveal Prop Duration | - | Speedboost Cooldown | - |
| - | Reveal Time Punish | deducted from rem. timer | Speedboost Duration | - | |
| - | Hunter Admin Cooldown | - | Speedboost Ratio | Factor with which speed is multiplied | |
| - | Find Cooldown | - | |||
| - | Find Duration | - |