Weapon Replacement Guide - KarbonAKitt/CVWiki GitHub Wiki

This will be a pretty straightforward guide to make model replacement for weapons.

Tools needed:

1.- First open umodel and extract the model you are going to replace, this will create a .psk file in the folder of your choice. In this example we are going to replace the Black Sword weapon.

Black Sword

2.- Open the .psk in Blender (or any modelling program you are comfortable with that can open .psk files and export as .fbx)

3.- Import the model you want to replace your weapon with, in this case we are going to replace it.

4.-

  • Select the mesh you are replacing, go to edit mode and deselect all
  • Go into OBJECT MODE
  • Select the original mesh
  • Select the replacement mesh
  • shift + right click on the original weapon mesh
  • ctrl + J to join the meshes
  • press TAB to do into edit mode
  • press ctrl + I to invert selection (at this point only the original mesh should be selected)
  • press X to delete and then press V to delete vertices

4.1.-

  • If you are using Blender 2.79 you will more likely end up with 2 different UV Maps after merging the meshses, delete the empty UV Map or you will end up with a texture-less, white model.

5.- Export as FBX with the correct settings:

6.- Open Unreal Engine 4.18.X and create a new project.

7.- Import the FBX into unreal engine with the correct import settings:

8.- Create the appropriate references, drag the textures in the correct folder path in unreal engine:

  • PHAT: Physics Asset
  • Shadow: Physics Asset
  • MI: Material Instance
  • PPABP: Animation Blueprint

9.- Double click the mesh file and fill the blanks inside:

10.- When done click

  • SAVE ALL
  • Go to SETTINGS in the TOP BAR
  • Go to PROJECT SETTINGS
  • Go to PACKAGING
  • UNCHECK USE PAK FILE
  • Go to FILE -> PACKAGE PROJECT -> WINDOWS -> Windows (64 Bits)