Import Export Quick Reference - KarbonAKitt/CVWiki GitHub Wiki
The following are settings you will need to change when importing or exporting.
Blender 2.80 PSK Import Settings
- Scale down -> False
- While not an import setting, it is important that if you want to put a model back in game, you must rename the armature and armature object to
Armature
from its defaultMeshName.ao
orMeshName.ad
Blender 2.80 FBX Export Settings
- Main
- Scale -> 0.01
- Geometry
- Smoothing -> Face
- Tangent Space -> True
- Armatures
- Add Lead Bones -> False
Blender 2.79b PSK Import Settings
- Don't invert root bone -> True
- While not an import setting, it is important that if you want to put a model back in game, you must rename the armature and armature object to
Armature
from its defaultMeshName.ao
orMeshName.ad
Blender 2.79b FBX Export Settings
- Main
- Scale -> 0.01
- Geometry
- Smoothing -> Face
- Tangent Space -> True
- Armatures
- Add Lead Bones -> False
3DS Max PSK Import Settings
- No change.
3DS Max FBX Export Settings
- No change.
Unreal Engine Editor FBX Import Settings
- Mesh
- Normal Import Method -> Normals and Tangents