Import Export Quick Reference - KarbonAKitt/CVWiki GitHub Wiki

The following are settings you will need to change when importing or exporting.

Blender 2.80 PSK Import Settings

  • Scale down -> False
  • While not an import setting, it is important that if you want to put a model back in game, you must rename the armature and armature object to Armature from its default MeshName.ao or MeshName.ad

Blender 2.80 FBX Export Settings

  • Main
    • Scale -> 0.01
  • Geometry
    • Smoothing -> Face
    • Tangent Space -> True
  • Armatures
    • Add Lead Bones -> False

Blender 2.79b PSK Import Settings

  • Don't invert root bone -> True
  • While not an import setting, it is important that if you want to put a model back in game, you must rename the armature and armature object to Armature from its default MeshName.ao or MeshName.ad

Blender 2.79b FBX Export Settings

  • Main
    • Scale -> 0.01
  • Geometry
    • Smoothing -> Face
    • Tangent Space -> True
  • Armatures
    • Add Lead Bones -> False

3DS Max PSK Import Settings

  • No change.

3DS Max FBX Export Settings

  • No change.

Unreal Engine Editor FBX Import Settings

  • Mesh
    • Normal Import Method -> Normals and Tangents