Editing a Skeletal Mesh - KarbonAKitt/CVWiki GitHub Wiki
This guide will cover exporting a skeletal mesh, in this case, the player outfit one model, and the process to return it in game after making modifications to it.
This guide assumes you have read through the Getting Started Page and have set up your Unreal Engine Project. Examples will be using Blender 2.80, so make sure you have Blender 2.80 and the psk importer addon for that version installed. The steps to do that are also detailed on the Getting Started Page.
Retrieving the Mesh
To begin editing a mesh, we must first extract it using umodel. If you do not have umodel already downloaded, you can find it here.
Open umodel by launching it from umodel.exe
. When umodel opens, change the Path to game files to your Code Vein installation folder, usually C:\Program Files (x86)\Steam\steamapps\common\CODE VEIN
before pressing OK.
If you wish to skip this step in the future, you can copy the contents of the umodel folder to your Code Vein folder, and launch umodel from that location.
Now you are presented with a list of all the game files. What we are interested in is the Game
folder, which contains all the games assets. From there, since we will be editing the player outfit one, we will navigate to the Costumes
folder, which contains all player outfits and accessories. The outfit we are looking for is considered an 'inner' piece of clothing, so we will find it in the Inners
folder.