Lesson 1 - Kamzik123/AnvilToolkit-Resources GitHub Wiki

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Author: Aetiüs

Lesson 1 - Introduction and Texture editing


Introduction

(Assassin's Creed) is one of the best adventure games ever and it is the most important title for (Ubisoft).
Over a period of time not less than a decade, we lived with the stories of her great characters.

Here we will discuss how to deal with the game and how to modify it to add special touches to the series using (AnvilToolkit).

Notes

  • This tutorial is targeting beginners
  • The game files will be discussed in (4 lessons)
    We will discuss the necessary things that will help you to do your own modification, such as...
    -Adding models
    -Editing any text in the game
    -Modifying the game UI
    -Modify the animation of the characters
    -Game font editing
  • We will focus on (Ezio Trilogy)
    (Ezio Trilogy) is a game that you can edit easily without facing weird problems, learning it will make you learn the other.

Things You Will Need

  • PC
  • AnvilToolkit
  • HxD (hex editor)
  • Adobe Photoshop & Paint.NET
  • Rad Game Tools
  • Notepad++
  • Blender

Lesson 1

In this lesson we will discuss 3 Things (Skip the part you know).

  • AnvilToolkit
  • The Game Files
  • (Texturemap) Files

AnvilToolkit

We will use this tool in our journey to explore and edit every (File) in the game.
The tool is simple to use.
First, if you wish to start your work you will need to add the right path for this game that you want to edit.
Click the icon for the game you want to edit and you will see this message.


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Click (Yes) and then add the path.
Maybe you will face more than one icon when you add the path, just click on one of them.

After doing that you will see the files of the game and with this coming, we have finished the current part, so let's move on to the next part.

The Game Files

We will view here (AC2) files and we will explain the most important files.
First if you played the game well you will pick up the files with no problem.
Let's view the most important files in (AC2).


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As you can see.
Now, let's explain them.

In (DataPC.forge)

  • You will find (Ezio or Altair and desmond files) (The main characters that you play)
  • All the texts of the game

In (DataPC_Abstergo.forge)

  • You will find there all the modern characters that the game contain

In (DataPC_Altair_Memory.forge)

  • From the file name, you will find there most things about (Altair) or that memory environment (Altair dream sequence)

In (DataPC_extra.forge)

  • There you will find most of the (UI)
  • Fonts of the game

In (DataPC_Firenze.forge)

  • There you will find any character in (Firenze) and the world of this city

(DataPC_LGS505_Forli_Citadel.forge) (DataPC_LGS08_Monteregionni.forge) (DataPC_Hideout.forge)
not too much in them.
But it will grab your attention.
There is no real difference between the files of (AC2) and (ACB) or (AC2) and (ACR).
It is the issue of knowing the names of the cities. If you understand well what I have presented to you here and know the names of the cities, you will know without thinking what the file contains.
After (Forge files) comes (Data files) then the files that you want to edit.
Put in your mind that you will always find the texts in (DataPC.forge).
Next part?

(Texturemap) Files

We are now going to do something real.

Today we are going to make (Ezio) go back in time to his younger days In (ACB).
You learn this, then you can make a little and nice mod.
Open (DataPC.forge), as we said there you can find (The main characters that you play) in (Ezio Trilogy).
You will find in it (Data files), remember it's (Forge files) then (Data files) then the files that you want to edit.



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(91_-__Ezio_Florentin.data) that is the file we want, it contains (Ezio's young head).
When you Open it you see so much files, I know, just search for (Head).
You need (Texturemap) files.
Now let us explain what are (Texturemap) files.
Look, if you read the file well you will find that there is a (Diffuse) file and a (Normal) file.
(Diffuse) used to Define the colors of the texture.
(Normal) is for details.
There is another file but you will not face it too much, it's (Mask).
(Mask) is for merging 2 textures.
Focus, most important file you need is (Diffuse) you need it in order to do anything, also (Normal) file but if you wish to make a successful mod, you need the (Diffuse) file.
I picked up the file, here.
Search for the word (Head).

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213-cr_u_ezio_head_FlorentineNoScars_DiffuseMap
214-cr_u_ezio_head_FlorentineNoScars_NormalMap

Save them as a (DDS) file.
Now we have (Ezio's young face), let's go to the old one.
You know what to do now, so here is a test for you, I give you the name and you go there.
(86_-__Ezio_Rome.data) there is nothing different, do the same thing.
after you find (Ezio's old face).
Here is the name...

445-CR_U_ezio_Head_Old_DiffuseMap
446-CR_U_ezio_Head_Old_NormalMap

Replace them, just click on that replace icon and replace them.
Now let us repack, after you end the work, get back to the previous page, get back again, you see (86_-__Ezio_Rome.data)?
Repack it.

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Get back twice and repack (DataPC.forge).

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Here is your mod.

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Now what about editing the texture?
Watch, we will edit (Drachen Armor).
Open (DataPC.forge) and then open (103_-__Ezio_Ultimate_2_HelmschmiedDrachenArmor_EXCpreorder.data).
We will edit the cape, search for the word (Cape).

(35_-_CR_U_Ezio_Ultimate2_Cape_NormalMap.TextureMap)
(34_-_CR_U_Ezio_Ultimate2_Cape_DiffuseMap.TextureMap)

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Extract them.
Open them in (Adobe Photoshop).
I am going to change the color of the cape.
Click on that icon in the picture.

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Select (Hue/Saturation).

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Click on that (Hand Icon) and click on the (Red Cape).

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Use this to change the color.

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After that, save all your work.
Don't forget to repack.
Here is your mod.

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Best Wishes
Aetiüs

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