Motion System - KageDesu/Alpha-ABS GitHub Wiki
Since Build 965 Alpha ABS supports improved motion system for weapons
- Sprites for motions must be in 📁 img/characters
- Sprite name structure: zmotion_$actor_$index_$motionName
where$actor
- file name with actor graphics
$index
- index of actor on this graphic file$motionName
- name of this motion (for use in game)
Example: zmotion_Actor1_0_Bow.png - motion graphic file for Harold with Bow
Sprite file structure
-
Add
<motion:$motionName>
to weapon Note section -
If you need adjust Y of motion image, use
<motionOffset:X>
, where X - offset in pixels for Y coordinate
- Add
<motion:1>
to the enemy Note section - Motion image structure and name is same, but one difference!
⚠️ $motionName must be main
Example: zmotion_Monster_0_main.png