Enemy Vision - KageDesu/Alpha-ABS GitHub Wiki

You can set triangle zone vision for any enemy
It's allow you create a stealth gameplay elements in your game.
Use ABS parameter <tVisor:X>, where X - triangle base length * 2
For triangle straight length using ABS parameter <viewRadius:X>

With <tVisor:X>, you can add ABS parameter <sideVisor:1> - it's adding peripheral vision to enemy

Script Call (uAPI):
uAPI.showEnemyVision
uAPI.hideEnemyVision
