Extra Events Comments - KageDesu/Alpha-ABS-Z GitHub Wiki

⚠️ Information actual for version 0.4 and above

In Alpha ABS Z Events have extra commands (via comments) for special behaviour or interactions.

Projectile offset

<vectorOffset:X>

Offset Y (in px) for projectile image relative event when THIS event shoot projectile

Example:

<vectorOffset:-24>

Default: from center

From Example: -24 px

Projectile hit detection

You can execute Script Action when some projectile hit THIS event.

<onVectorHit:SA> - execute Script Action (SA) when hitted by any Projectile skill
<onVectorHit_ID:SA> - execute Script Action (SA) when hitted by Projectile skill with ID

Example:

<onVectorHit:ss_A_true> // when ANY projectile hit me, turn self.swith A ON
<onVectorHit_301:se_Blow1_80_100> // if projectile (only with skill ID 301) hit me, play SE sound 'Blow1'

⚠️ Support multiple defenitions

In Demo Project on Map ID 10 (Demo), you can find Event (ID 3) with example.

Projectile block

By default all Events blocks any Projectiles if they have Same As characters priority

For change use this comments:
<vectorBlock:no> - NOT block all projectiles
<vectorBlock:all> - block all projectiles (by default)
<vectorBlock: ID, ID, ...> - NOT block only projectiles skills with ID's, block all other projectiles

Example:

<vectorBlock: 301, 302> // projectiles skills 301 and 302 can pass through this event, but all others will be blocked

Examples you can find on map VectorBlock (ID 21) in Demo Project.

AI vision

Add comment <noVisionPass> to Event and enemies will not be able to see through this event

Other

Extended Hit Boxes