Extended Collisions System - KageDesu/Alpha-ABS-Z GitHub Wiki
Turn ON plugin parameter Is Use Extended Collisions?
All events automatically get collider, you can change default collider for events, changing plugin parameter Default collider for Event
Press C
keyboard key to Turn ON/OFF collision layer (for development and test purposes)
Colors:
- Yellow - player and followers colliders
- Green - terrain tags colliders
- Blue - events colliders
- Purple - regions colliders
- Red - projectiles colliders
You can change keyboard key, editing Plugin Parameter Show/Hide collisions layer
You can add next comments:
- aCollider:b,X,Y,WIDTH,HEIGHT //box (rectangle) collider
- aCollider:c,X,Y,RADIUS //circle collider
- aCollider:none //disable collider at all for this event
Example: aCollider:b,0,0,48,48
Events can have many colliders.
Colliders valid only on current event page and if event priority is Same as characters
and event is not Through
Character can have one collider, you can specify it in notetag for each Actor
Use same commands, like for events, but enclosed in <
>
You can also set <aCollider:none>
if character don't need any collider at all
_By default each character have 48 x 48 box collider _
You can setup colliders for regions or terrain tags, via Plugin Parameters
See Plugin Parameter Terrain Tags auto colliders
See Plugin Parameter Regions auto colliders
Add ABS skill parameter to Note section colliderRadius:X
(8 by default)
Projectile collider is always circle, red color on collisions layer.