Extended Collisions System - KageDesu/Alpha-ABS-Z GitHub Wiki

⚠️ Information actual for version 0.9.3 and above


1. How activate Extended Collisions System

Turn ON plugin parameter Is Use Extended Collisions?

Parameters

All events automatically get collider, you can change default collider for events, changing plugin parameter Default collider for Event

2. Collisions Layer

Press C keyboard key to Turn ON/OFF collision layer (for development and test purposes)

collisionsLayerOnOff

Colors:

  • Yellow - player and followers colliders
  • Green - terrain tags colliders
  • Blue - events colliders
  • Purple - regions colliders
  • Red - projectiles colliders

You can change keyboard key, editing Plugin Parameter Show/Hide collisions layer ⚠️ I recommended set nothing (empty) in this parameter value before deploy game for players.

3. Setup colliders for Events

Snag_2119a80a

You can add next comments:

  • aCollider:b,X,Y,WIDTH,HEIGHT //box (rectangle) collider
  • aCollider:c,X,Y,RADIUS //circle collider
  • aCollider:none //disable collider at all for this event

⚠️ Without spaces after commas! Where: X,Y - offset

Example: aCollider:b,0,0,48,48

Events can have many colliders.
Many colliders per Event

Colliders valid only on current event page and if event priority is Same as characters and event is not Through

4. Setup collider for Characters

Character can have one collider, you can specify it in notetag for each Actor

Use same commands, like for events, but enclosed in < >

CharacterCollider

You can also set <aCollider:none> if character don't need any collider at all

_By default each character have 48 x 48 box collider _

5. Setup colliders for Map

You can setup colliders for regions or terrain tags, via Plugin Parameters

5.1 Colliders for Terrain Tags

See Plugin Parameter Terrain Tags auto colliders

5.2 Colliders for Regions

See Plugin Parameter Regions auto colliders

6. Setup collider for Projectile (skill)

Add ABS skill parameter to Note section colliderRadius:X (8 by default)
Snag_21141548

Projectile collider is always circle, red color on collisions layer.
ProjectileCollider

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