Enemy Vision - KageDesu/Alpha-ABS-Z GitHub Wiki

You can set triangle zone vision for any enemy
It's allow you create a stealth gameplay elements in your game.
Use ABS parameter <tVisor:X>
, where X - triangle base length * 2
For triangle straight length using ABS parameter <viewRadius:X>
With <tVisor:X>
, you can add ABS parameter <sideVisor:1>
- it's adding peripheral vision to enemy
Use script call: uAPI.drawEnemyVisors(true|false)
- for activate or deactivate enemy vision drawing on map
Example: uAPI.drawEnemyVisors(true);