ABS Skills - KageDesu/Alpha-ABS-Z GitHub Wiki
All skills in Alpha ABS Z not require target and works in different way then in Alpha ABS
Skills not have specified types (1, 2, 3), but have 4 fundamental settings:
-
radius - skill effect zone radius in map cells. Minimum value is 1.
-
range - max distance (in map cells) for skill. From 0 to X
0 - effect on self
1 - effect on facing target (for melee)
- direction - can be three values: 0, 1, 2
0 - facing direction
1 - point position (mouse click position)
2 - point direction (mouse click direction)
- speed - effect apply speed (fly to target speed)
0 - skill will be applied instantly
More 0 - for skill will be created projectile on map (vector)
<ABS>
radius:1
range:1
direction:0
noContact:0
speed:0
reloadTime:2
actionStartDelay:10
animaXAction:Attack
</ABS>
In RPG Maker all weapon by default using Attack (001) skill, but you can change Attack skill with equipped another weapon by Traits: Attack -> Attack Skill
Since update 0.8.5 you have alternative way to setup Attack skill for weapon.
Add <attackSkill:ID>
to weapon's Note, where ID - skill ID.
This way mostly for RPG Maker MV, because MV not have Attack Skill trait, but works in MZ as well
You can find different skills examples in Demo Project Database, from ID 300
Melee attack
Skill 309 in Demo Project
Character direction projectile
Skill 301 in Demo Project
AOE around character
Skill 303 in Demo Project
AOE with area selection
Skill 302 in Demo Project
Projectile exact in point (cursor)
Skill 305 in Demo Project
Projectile in point (cursor) direction
Skill 306 in Demo Project
In Alpha ABS Z all ABS skill parameters should be in Note section in block from <ABS>
to </ABS>
ABS skills on map NOT USE next default settings from Database:
Scope
Occasion
Speed
Repeat
But this settings uses in default battle system if you want use ABS skill in default battle as well