Scout - Kaedrin/nwn2cc GitHub Wiki

<color=Gold>Scout

Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, more important, time to prepare for battle. A scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a scout is seen only when she wants to be.

This is a base class and has 30 levels.

<color=Gold>Class Features:

  • Hit Die: d8

  • Base Attack Bonus: Medium.

  • High Saves: Ref.

  • Weapon Proficiencies: All Simple and Rogue weapons.

  • Armor Proficiencies: Light armor.

  • Skill Points: 8 + Int modifier.

  • Class Skills: Craft Armor, Craft Weapon, Craft Trap, Diplomacy, Disable Device, Heal, Hide, Listen, Lore, Move Silently, Parry, Search, Set Trap, Spot, Survival, Taunt, and Tumble.

<color=Gold>Class Abilities:

  • Level 1: Sneak Attack +1d6, Trapfinding
  • Level 2: Battle Fortitude, Uncanny Dodge
  • Level 3: Dash, +1 Dodge AC, Trackless Step
  • Level 4: Bonus Feat
  • Level 5: Evasion, Sneak Attack +2d6
  • Level 6:
  • Level 7: +2 Dodge AC
  • Level 8: Bonus Feat, Camouflage
  • Level 9: Sneak Attack +3d6
  • Level 10:
  • Level 11: +3 Dodge AC, Improved Initiative
  • Level 12: Bonus Feat
  • Level 13: Sneak Attack +4d6
  • Level 14: Hide in Plain Sight
  • Level 15: +4 Dodge AC, Battlefield Signals
  • Level 16: Bonus Feat
  • Level 17: Sneak Attack +5d6
  • Level 18: Free Movement
  • Level 19: +5 Dodge AC
  • Level 20: Bonus Feat, Blind-Fight
  • Level 21: Sneak Attack +6d6
  • Level 22:
  • Level 23: Bonus Epic Feat, +6 Dodge AC
  • Level 24:
  • Level 25: Sneak Attack +7d6
  • Level 26: Bonus Epic Feat
  • Level 27: +7 Dodge AC
  • Level 28:
  • Level 29: Bonus Epic Feat, Sneak Attack +8d6
  • Level 30:

Scouts gain bonus epic feats at 23rd, 26th, and 29th level.

  • Battle Fortitude: At 2nd level, a scout gains a +1 bonus on Fortitude saves. This bonus increases to +2 at 11th, +3 at 20th, and +4 at 29th.

  • Battlefield Signals: At 15th level, a Scout can communicate with other scouts on the battlefield by arranging terrain and leaving special marks which only scouts understand. This allows them to safely communicate large distances with other scouts.

  • Free Movement: At 18th level and higher, a scout can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active.

New Feats: Swift Ambusher, Swift Hunter

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