New Feat Descriptions - Kaedrin/nwn2cc GitHub Wiki

1.46 Feat Descriptions
Arcane Heroism
Type of Feat: Spellcasting
Your skill at mixing the arcane arts with martial skill are such that you inspire others with your heroics.
Prerequisites: Hexblade 5
Benefit: You gain the benefits of the Heroism spell at all times. These benefits improve to those of Greater Heroism once you obtain 13 levels in Hexblade. This bonus will not stack with the Heroism or Greater Heroism spells.
Arcane Mastery
Type of Feat: Class
Type of Feat: Spellcasting
Prerequisites: Hexblade 5
Specifics: The duration of your spells, auras, and curses are doubled (as well as the Hexblade's Minor Shapeshift feat). You gain a +1 DC with all Hexblade abilities (Curses, Demoralize Opponent).
Arcane Servant of Darkness
Type of Feat: Spellcasting
Prerequisites: Hexblade 5, Blackguard 1
Benefit: Your Blackguard levels count as Hexblade levels for determining the Hexblade caster level, curse uses per day, curses known, and hexblade level for curse DC. If you have the Practiced Caster (Hexblade) feat then Blackguard levels will count as Hexblade levels for spells known as well as providing a +1 DC bonus for curses and the demoralize opponent ability.
Battlefield Surveyor
Your skill at studying the shifting tides of battle have improved your ability to hear or spot enemies.
Prerequisites: Tracking, Scout 5
Benefit: You gain a +1 bonus to Listen and Spot for every 3 levels of Scout and Wilderness Stalker.
Blade of the Shadow
Type of Feat: General
Prerequisites: Shadowdancer, 2d6 Sneak Attack, BAB +6
Benefit: You gain +1d6 dice of Sneak Attack at levels 4, 7, and 10 of Shadowdancer. Your Shadow Daze ability restores a use of Shadow Evade.
NOTE: Frantic Reactions does not qualify for the 2d6 Sneak Attack for this feat.
Companion Barding
You train your companion to wear a chain barding.
Prerequisites: Natural Bond.
Benefit: Your companion (telthor, animal, dino, elemental, dragon) gains a +5 armor enhance bonus.
Epic Diamond Soul
Prerequisites: Diamond Soul, Heroic Ki
Benefit: A monk gains spell resistance equal to his current monk level + 14 as long as he does not have levels in any other class.
Epic Empty Body
Prerequisites: Empty Body
Benefit: A monk gains haste while using Empty Body. The duration of Empty Body is extended by his Wisdom modifier. Sacred Fist levels are treated as Monk levels.
Epic Reserve Feat Mastery
Your mastery over Reserve feats becomes truly epic.
Prerequisites: Reserve Feat Mastery.
Benefit: You add an additional bonus to the DC equal to the spells level (maximum +9). This replaces the bonus from Reserve Feat Mastery.
Extra Recall Spirit I
Type of Feat: Spellcasting
Prerequisite: Recall Spirit
Benefit: You gain three extra daily uses of your recall spirit ability.
Extra Recall Spirit II
Type of Feat: Spellcasting
Prerequisite: Recall Spirit
Benefit: You gain six extra daily uses of your recall spirit ability. This feat replaces Extra Recall Spirit I.
Fighter Armor Training

Armor Training: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. This bonus is lost if the character has levels in any class other than Fighter, Divine Champion, or Weapon Master.

Armor Mastery: At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. This bonus is lost if the character has levels in any class other than Fighter, Divine Champion, or Weapon Master. This damage reduction does not stack with any other source of DR.
Fighter Weapon Training

Weapon Training: Starting at 5th level, a fighter gains a +1 bonus on attack and damage rolls. This bonus improves by +1 at 9th, 13th, 17th, and 20th level. This bonus is lost if the character has levels in any class other than Fighter, Divine Champion, or Weapon Master.
Fist of the Heavens
Your favor with the Gods has gifted you with the ability to wreathe your fists or quarterstaff with sacred flames.
Prerequisites: Ki strike (Adamantine), Intuitive Attack
Benefit: You add your Wisdom modifier as divine damage to your unarmed and quarterstaff attacks (total bonus may not exceed 1/2 your Monk level or +6, whichever is lower). This bonus caps at +2 if you multiclass. Unarmed Combat Mastery now deals divine damage.
Greater Inspire Heroics
Prerequisites: Skald 11, Improved Inspire Heroics
Benefit: Your Inspire Heroics (Show of Arms) ability now provides an additional +2 enhance bonus to Strength and Dexterity. Your Inspire Heroics ability now provides +1 to Will saves for every five levels of Skald (maximum +6 at 30th).
Grim Survival
Type of Feat: General
By following an ancient druidic ritual, your ability to track while in wildshape is heightened.
Prerequisite: Base Fortitude +4, Wild Shape.
Benefit: You gain a Survival bonus while wildshaped equal to half your level, +10 max.
Use: Automatic.
Hero's Call
You drive your allies even harder with tales of the greatest heroes in the land.
Prerequisites: Skald 1
Benefit: Your adrenaline boost ability now always provides twice the bonus as though you and your allies were always below 50% health. In addition, your allies (but not yourself) gain a +1 bonus to Dodge AC. When you use the Adrenaline Boost ability, you become immune to silence for the duration.
Heroic Ki
Your skill at mixing the arcane arts with martial skill are such that you inspire others with your heroics.
Prerequisites: Monk 5
Benefit: You gain the benefits of the Heroism spell at all times. These benefits improve to those of Greater Heroism once you obtain 11 levels in Monk. This bonus will not stack with the Heroism or Greater Heroism spells. This feat has no effect if you take any non-Monk levels.
Holy Icon of War
Type of Feat: Spellcasting
Prerequisites: Warpriest level 10, Holy Warrior
Benefit: Your Holy Warrior ability provides an additional +2 damage.
Improved Hero's Call
You personalize your encouragement to your allies, driving them on as though they were the great heroes of lore.
Prerequisites: Skald 1, Hero's Call
Benefit: Your adrenaline boost ability now always provides twice the bonus as though you and your allies were always below 50% health. If they actually are below 50% health they instead gain three times the bonus. In addition, your allies (but not yourself) gain a +1 bonus to Dodge AC and attack bonus.
Improved Inspire Heroics
Prerequisites: Skald 5
Benefit: Your Inspire Heroics (Health) ability now provides an additional point of regeneration. Your Inspire Heroics (Aggression) ability now provides an additional point of damage. Your Inspire Heroics (Protection) ability now provides an additional point of Dodge AC.
Improved Reserve Feats
Your ability to channel the elements allows you to sometimes bypass elemental resists.
Prerequisites: Reserve Feat Mastery
Benefit: You bypass any elemental resists the enemy has when using reserve feats.
Inspire Heroics (Toughness)
Prerequisites: Skald 1
Benefit: Your inspire heroics ability now also provides 1% physical damage immunity for every 2 levels of Skald (maximum +15% to blunt, piercing, and slashing at 30th level). When you use the Adrenaline Boost ability, you become immune to being stunned for the duration.
Lightning Strikes Twice
Prerequisites: Monk 5
You gain an attack bonus with unarmed and quarterstaff attacks, starting at +1. This bonus improves by +1 for every 5 additional monk levels (to a maximum of +4 at 20th level). You also deal an additional 2 points of lightning damage on your unarmed or quarterstaff attacks. This bonus is valid when Unarmed Combat Mastery is valid. If you take levels in any class except monk you will only gain the lightning damage bonus.
Protective Ward
Type of Feat: Wild
Your fervor in protecting the wild has afforded you divine protection from danger which shields you from attacks.
Prerequisite: Ranger 4, Ability to cast level 1 Ranger spells.
Benefit: You gain a +1 Dodge AC bonus. This bonus increases to +2 at 24th level as a Ranger.
If you do not have levels in any other class except for Ranger, you instead gain the following benefits: At level 4 you gain a +1 Dodge AC bonus and a +1 Attack bonus. This bonus becomes +2 Dodge AC and a +1 Attack bonus at 8th level. This bonus becomes +3 Dodge AC and +1 Attack bonus at 11th level. This bonus becomes +4 Dodge AC and a +1 Attack bonus at 14th level. This bonus finally becomes +4 Dodge AC and +2 Attack bonus at 24th level.
Use: Automatic.
Reserve Feat Enhancement
You learn to add secondary effects to some of your reserve feats.
Prerequisites: Reserve Feat Mastery.
Benefit: Winter's Blast can blind, Fiery Burst can daze, Storm Bolt can slow, Clap of Thunder can deafen, Acidic Splatter can sicken, and Invisible Needle can reduce the dodge AC of the target by 2. A Fortitude save negates the secondary effect. Secondary effects do not stack and last for one round.
Reserve Feat Mastery
Your mastery over Reserve feats improves.
Prerequisites: Acidic Splatter, Clap of Thunder, Fiery Burst, Invisible Needle, Storm Bolt, or Winter's Blast.
Benefit: You add an additional half of the spells level to the DC, rounded up (maximum +5).
Reward of Life
Type of Feat: Spellcasting
When you lay on hands, you are also healed.
Prerequisite: Lay on hands class feature.
Benefit: Each time you use your lay on hands ability to heal a creature other than yourself, you are healed as well. This ability has no effect if you use lay on hands to harm undead.
Shadow Lyrist
Type of Feat: Spellcasting
Prerequisites: Bard level 8, 16 Charisma
Benefit: When you take levels in Shadowdancer, you gain bard spellcasting progression at each odd level. This feat should be taken before your first level in shadowdancer. Each time you cast Darkness, Invisibility, or Shadow Conjuration as a bard you regain a use of Shadow Evade.
Siphon the Weave
Type of Feat: Spellcasting
Prerequisites: Arcane Mastery
Specifics: Once per minute you can tap the weave to restore a use of your curse and aura of unluck abilities. You take damage equal to your character level as magic damage (unresistable) as a result of the strain. You gain a +1 DC bonus on curses.
Use: 60s Cooldown, Selected.
Unstoppable Ferocity
Type of Feat: General
By following an ancient druidic ritual, your companion's life force is suffused with healing power.
Prerequisite: Base Fortitude +4, Animal Companion
Benefit: Your companion gains 1 point of regeneration for every 3 HD it posseses, rounded up (1 point minimum). This ability has a maximum regen bonus of +5
Use: Automatic.
Wild Arbalest
Your crossbow is not your only companion.
Prerequisites: Arbalest 1, Natural Bond
Benefit: Your Arbalest level (-3) is added to your Ranger levels for determining your companions effectiveness.
Warband Arcanist
Type of Feat: Spellcasting
Prerequisites: Sorcerer level 8, 16 Charisma
Benefit: When you take levels in the Arcane Archer class, you gain sorcerer spellcasting progression at each odd level. This feat should be taken before your first level in arcane archer. Your Imbue Arrow abilitity will also add your Sorcerer level to your Arcane Archer level to determine damage. Casting Fireball as a sorcerer will cause you to regain a use of Imbue Arrow.
Wild Marksman
Your bow is not your only companion.
Prerequisites: Marksman 1, Natural Bond
Benefit: Your Marksman level (-3) is added to your Ranger levels for determining your companions effectiveness.
Wildfire Blade
Type of Feat: Spellcasting
Prerequisites: Ranger 6, 14 Wisdom
Benefit: When you take levels in Invisible Blade, you gain ranger spellcasting progression at each level. Your Blades of Fire spell adds 1d10 fire damage instead of 1d8. If you have the Protective Ward feat, your Invisible Blade levels count as Ranger levels.
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