Mystic Reservist - Kaedrin/nwn2cc GitHub Wiki

<color=Gold>Mystic Reservist

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)

Mystic Reservists are those that focus on learning how to tap magic in a raw form and channel it through repetition in a controlled and reproduceable manner. They learn to master a small number of these "reserve" abilities that allow them cast spell like abilities without a limit on how often. Eventually they learn how to improve them even further, empowering the amount of energy they are able to tap from the weave.

A character can achieve a maximum of 5 levels in the Mystic Reservist prestige class.

<color=Gold>Requirements:

Class Level: Level 3 in a Divine or Arcane base class.

<color=Gold>Class Features:

  • Hit Die: d6
  • Base Attack Bonus: Low.
  • High Saves: Will.
  • Weapon Proficiencies: None.
  • Armor Proficiencies: None.
  • Skill Points: 4 + Int modifier.
  • Class Skills: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Craft Alchemy, Lore, and Spellcraft.
  • Class Abilities:

L1: Acidic Splatter L2: Fiery Burst L3: Clap of Thunder L4: Winter's Blast L5: Invisible Needle, Storm Bolt

Spells per Day/Spells Known: At each level, you gain new spells per day and an increase in caster level and spells known as if you had also attained a level in a casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained such as bonus feats. If you had more than one spellcasting class before becoming a mystic reservist, you must decide which class to progress in.

Reserve feats used by a Mystic Reservist are treated as though they were empowered (50% bonus).

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