Guild Thief - Kaedrin/nwn2cc GitHub Wiki

<color=Gold>Guild Thief

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)

Guild thieves are thieves who operate in urban areas as part of an organized thieves' guild. They control and mainpulate almost all crime in their home cities. Guild thieves are usually organized into divisions (assassins, beggars, bounty hunters, burglars, con artists and tricksters, cutpurses and pickpockets, enforcers and thugs, racketeers, scouts and spies, and fences, pirates, and smugglers), each of which is led by a guildmaster responsible for crimes of that type. The guildmasters report to a head guildmaster. Guild thieves generally only know their own minions, their coworkers, and their superior. This web of secrecy preserves the organization, because any that are captured can only sell out a few others.

Most guild thieves are rogues, although specialists in some divisions are more likely to be fighters or rangers. Clerics of evil deities(particularly Mask and Shar) take roles in many divisions, and sorcerers and wizards also have important roles, but their prominence is dependent on the land in which they operate. (Some lands have few sorcerers and wizards or discourage them from staying or developing their skills by placing many restrictions on them.) Guild thieves excel at working with others, intimidating common folk, administering punitives beatings, and acquiring important contacts. The Shadow Thieves of Amn are a famous example of guild thieves.

A character can achieve a maximum of 5 levels in the Guild Thief prestige class.

<color=Gold>Requirements:

Feats: Stealthy.

Skills: Bluff 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3 ranks.

<color=Gold>Class Features:

  • Hit Die: d6

  • Base Attack Bonus: Medium.

  • High Saves: Reflex.

  • Weapon Proficiencies: Simple weapons.

  • Armor Proficiencies: Light armor.

  • Skill Points: 6 + Int Modifier.

  • Class Skills: Appraise, Bluff, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spot, Taunt, and Tumble.

  • Sneak Attack: Starting at 1st level, the guild thief gets the sneak attack ability at +1d6 damage. This is the same as the Rogue ability of the same name, and its effects stack with that ability. This ability increases by +1d6 at 3rd and 5th level.

  • Doublespeak: At 1st level, the guild thief gets a +2 bonus on all Bluff and Diplomacy checks.

  • Bonus Feat: At 2nd and 4th level the guild thief gets a bonus feat. This feat can be: Alertness, Blind-Fight, Combat Expertise, Feint, Lightning Reflexes, Nimble Fingers, Skill Focus, Silent Spell, Still Spell, Track, Weapon Finesse, and Weapon Focus.

  • Uncanny Dodge: At 2nd level the guild thief retains her Dexterity bonus to AC even when caught flat-footed.

  • Reputation: At 3rd level, the guild thief gets a 10% discount from all merchants and an additional +2 bonus on all Bluff, Intimidate, and Diplomacy checks because of her reputation.

  • Improved Uncanny Dodge: At 5th level the guild thief can no longer be sneak attacked except by a character with 4 more total levels in classes that grant sneak attack than the guild thief's level.

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