Dragon Lord - Kaedrin/nwn2cc GitHub Wiki

[spoiler="Dragon Lord"] Dragon Lord

A dragon lord is the general at the head of an army, the emperor at the helm of an empire, or the warleader who dominates a battlefield. He learns much from dragons, modeling his philosophy and strategies after the powerful creatures with great success. Dragon lords strike fear into the hearts of all who cross their path and use brilliant combat tactics that mirror those of the true dragons. In many legends, a dragon lord is the spirit of a dead dragon reborn into a different body, slowly awakening over time and coming to realize the power of its former self.

Requirements

Base Attack Bonus: +6. Skills: Intimidate 9.

Class Features

HD: d10 BAB: High High Saves: Fort Weapon proficiency: Simple and Martial Armor proficiency: All armor and shields (including Tower Shields)

Class Skills: Craft Armor, Craft Weapon, Intimidate, Lore, and Tumble. Skill points: 2 + Int modifier

Class Abilities

Level 1: Draconic Aura +1, 1 Aura known, Totem Dragon Level 2: Reckless Devotion 1/day Level 3: Uncanny Dodge Level 4: Leadership, 2 Auras known Level 5: Draconic Aura +2 Level 6: Reckless Devotion 2/day Level 7: 3 Auras known Level 8: Improved Uncanny Dodge Level 9: Draconic Aura +3 Level 10: Reckless Devotion 3/day, 4 Auras known

Draconic Aura: You can channel the mighty powers of dragonkind to project an aura that grants you and nearby allies a special benefit. An aura remains in effect until you dismiss it or you activate another aura in it's place. Your draconic aura affects all allies within 30 feet (including yourself).

The bonus granted by your aura begins at +1 and increases to +2 at 5th level and +3 at 9th level. You start with one aura and gain another at 4th, 7th, and 10th level.

Your draconic aura stacks with that of the Dragon Shaman, adding your class level to the Dragon Shamans to determine the aura's bonus.

Totem Dragon: At first level, you choose which type of true dragon you venerate above all others. The effects of your auras will be based upon the dragon you select.

Reckless Devotion: When soliders learn that a dragon fights on their side, they have greater incentive to struggle valiantly against the enemy - when victory seems assured, all want a share of the glory. Starting at 2nd level, you learn to inspire this kind of zeal in your allies, granting them a temporary boost in their combat abilities driven by fanatical devotion. Once per day, allies gain 10 temporary hit points, a +2 bonus on attack and damage rolls, and a +2 bonus on saves. All benefits last for a number of rounds equal to your class level. At 6th level you can use this ability twice per day, and at 10th level, you can use it three times per day.

Uncanny Dodge: A dragon lord gains Uncanny Dodge as a bonus feat at 3rd level.

Leadership: A dragon lord gains Leadership as a bonus feat at 4th level.

Improved Uncanny Dodge: A dragon lord gains Improved Uncanny Dodge as a bonus feat at 8th level.

Auras:

Energy Shield: Any creature striking you or your ally is dealt 2 points of energy damage for each point of your aura bonus. The energy type is that of your totem dragon's damage dealing breath weapon (see below). Power: Bonus on melee damage rolls equal to your aura bonus. Presence: Bonus on Bluff, Diplomacy, and Intimidate checks equal to your aura bonus. Resistance: Resistance to your totem dragon's energy type equal to 5 x your aura bonus. Senses: Bonus on Listen and Spot checks equal to your aura bonus. Toughness: DR 1/Magic for each point of your aura bonus. Vigor: Fast healing 1 for each point of your aura bonus, but only affects characters at or below one-half their full normal hit points. (NOTE: if this is not doable then the regen value will be changed to every 2 rounds ala the bard regen) Insight: This aura grants you a bonus on Lore and Spellcraft checks. Resolve: This aura grants you a bonus on Concentration checks and on saves against fear, paralysis, and sleep effects. Stamina: This aura grants you a bonus on Fortitude saves.

Dragon Colors and their element:

Black, Copper, Green: Acid Blue, Bronze: Electricity Brass, Gold, Red: Fire Silver, White: Cold

New Feat: Double Draconic Aura You can project two draconic auras simultaneously. Prerequisite: Character level 12, Dragon Lord 4 Benefit: You can project two draconic auras simultaneously. You must activate or dimiss your aura's separately.

New Feat: Extra Reckless Devotion I, II You gain two more uses of reckless devotion. Prerequisite: Dragon Lord 10 [/spoiler]