1.47 - Kaedrin/nwn2cc GitHub Wiki
Scroll and Wand Expansion Project
New Weapons
- Punching Dagger (Simple, Dagger, Piercing Damage, d4, 20, x3, One-Handed)
- Totem Spear (Exotic, Spear, Piercing or Slashing Damage, d10, 20, x3, Two-Handed)
- Great Club (Martial, Club, Bludgeoning Damage, d10, 20, x2, Two-Handed)
- Voulge (Martial, Halberd, Slashing Damage, d10, 20, x3, Two-Handed)
- Heavy Mace (Simple, Light Mace, Bludgeoning Damage, d8, 20, x2, One-Handed)
- Light Pick (Martial, Light Mace, Piercing Damage, d4, 20, x4, One-Handed)
- Heavy Pick (Martial, Light Mace, Piercing Damage, d6, 20, x4, One-Handed)
- Pickaxe (Martial, Light Mace, Piercing Damage, d8, 20, x4, Two-Handed)
- Whip (Exotic, Whip, Slashing Damage, d3, 20, x2, One-Handed)
- Bladed Whip (Exotic, Whip, Slashing Damage, d6, 19-20, x2, One-Handed)
- Tongi (Exotic, Battle Axe, Piercing Damage, d6, 19-20, x3, One-Handed)
- Estoc (Exotic, Bastard-Sword, Piercing Damage, 2d4, 18-20, x2, One-Handed)
- Broken-Back Seax (Exotic, Bastard-Sword, Slashing or Piercing Damage, d10, 19-20, x2, One-Handed)
- Falcata (Exotic, Bastard-Sword, Slashing Damage, d8, 19-20, x3, One-Handed)
- Poleaxe, Heavy (Exotic, Halberd, Piercing or Slashing, 2d6, 20, x3, Two-Handed)
- Goliath Greathammer (Exotic, Warmace, Bludgeoning Damage, d12, 20, x4, Two-Handed)
- Great Falchion (Exotic, Falchion, Slashing Damage, d12, 18-20, x2, Two-Handed)
- Mercurial Greatsword (Exotic, Greatsword, Slashing Damage, 2d6, 20, x4, Two-Handed)
- Ripper Spear (Exotic, Spear, Piercing Damage, 2d6, 19-20, x2, Two-Handed)
- Fullblade (Exotic, Fullblade, Slashing Damage, 2d8, 19-20, x2, Two-Handed) Requires Fullblade feat to wield
- Naginata (Exotic, Spear, Slashing Damage, d4, 19-20, x4, Two-Handed) (Formerly Sharrash, Talenta)
- Finessable Creature Weapons
New Feats
- Hidden tlk feats
- Brutal Throw
- Power Throw
- Improved Power Throw
- Powerful Grip
- Custom feats for new weapons in 1.46 and 1.47
- New Feat: Crossbow Mastery
- New Feat: Dead Eye (Xbow only)
- New Feat: Epic Rapid Reload
- Epic spells to trigger reserve feats
New Combat Styles
- New Combat Style: Elemental
- New Combat Style: Menacing
- New Combat Style: Shield
- New Combat Style: Xbow
- New Combat Style: Throwing
- New Combat Style: Weapon and Shield
- New Combat Style: Combat Insight
Class Changes?
- Sacred Fist to Mystic Fist? Supporting Arcane Progression and changing Sacred Flames to use Stunning Fist charges.
- https://kaedrin-nwn2.blogspot.com/2014/09/possible-barbarian-changes.html?m=1
- https://github.com/Kaedrin/nwn2cc/blob/main/Text/Pathfinder.txt
General Changes
- Improved Reserve Feats changed to ignore 33% of a targets resists instead of 100%
- Confirm Practical Extend, Silent, and Still work and document as new feats (enabled instead of disabled)
- Add new damage function that can do a 1-100% immunity ignore instead of just 100%
- Verify ai usage of content
- Move new cmi_options to 2DA file for SP, single NSS file for MP
- Add support for Chain metamagic
- Review https://minmaxforum.com/index.php?topic=1281.0
- Review https://forums.giantitp.com/showthread.php?663058-Lesser-Planetouched-Clarification
- Review https://neverwintervault.org/project/nwn2/other/patch/nwn2-fixes
- Review https://neverwintervault.org/project/nwn2/script/spell-fixes-compilation-v342 (should all be included)
- Review https://neverwintervault.org/project/nwn2/script/spell-fixes-and-improvements (should all be included)
- Review https://neverwintervault.org/project/nwn2/other/charlies-2da-fixes
- Review https://neverwintervault.org/project/nwn1/hakpak/craft-magic-fixes
- Review https://neverwintervault.org/project/nwn2/other/patch/feat-selection-fixes-v122 (should all be included)
- Review https://neverwintervault.org/project/nwn2/hakpak/combined/clangeddins-utilities-respec-tool-autobuff-recall-companions-custom
- Improved Reserve Feats changed to ignore 33% of a targets resists instead of 100% ?
- Stag companion?
- Combat Insight combat style
- Review OEI cut spells
- Pale master and Full Prog are missing a zero row. Game works fine, cleanup
- Creature (shape) finesse fixed maybe, need testing
- Based on Brian Meyer's email about some ToB source matching mine, see how close it is and if I can use parts of it for a future update
- Integrate https://neverwintervault.org/project/nwn2/other/scribe-scroll-fix
- Review https://www.realmshelps.net/stores/all-weapons.shtml
- Review https://www.d20pfsrd.com/equipment/Weapons/#exotic-two-handed
- Review older prcs (particularly casters) to ensure their descriptions are in the same form as newer ones, such as caster level and caster progression being mentioned.
- Correct the zero row error in Palemaster and Full spell progression (does not affect game, just 2da parsers)
- Review all core and K bsplvl files for 0 row issues
- New Feat: Hound of Doom for Hexblade (with subradial Augment Familiar or separate feat)
- Chain Metamagic - verify it works in the UI and then add support to spells?
WoTC archive source https://orbitalflower.github.io/rpg/wizards-3e-archive.html
Potential Changes
- Arcane Strike allows Vengeance Taker and Blackguard?
- A new cmi_option has been added to control the cap on Fist of the Heavens (to enforce the +6 damage cap or a different value) (Default value changed to +2)
- A new cmi_option has been added to control the cap on Lightning Strikes Twice (to enforce the +4 AB cap or a different value) (Default value changed to +2)
- c_ancom_white_tiger blueprints need to change to c_ancom_white_leop (or add white tiger back?)
- Fist of Forest stacks with new monk content?
- Evaluate elemental companions for new feats
- Improved inspire jarring
- Practical Metamagics for Still, Extend, Silent, and Chain - enable?
- Review SPELL use in cls_pres (seems to be lower than it should be for Daggerspell Mage, 3 instead of 5)