Progressbar - KVonGit/quest5-stuff GitHub Wiki
Add this to your User Interface Initialisation script:
SetTimeout (2) {
msg ("<div style='display:none;' id='progressbar'></div>")
JS.eval ("$('#progressbar').progressbar({ value: 0});$('#progressbar').insertBefore($('#gamePanesRunning:first-child')).css('margin-top','14px').toggle('drop');")
}
Create a new function: UpdateProgressBar
Add the parameter: val
Paste this into the script in code view:
JS.eval ("var val = "+val+";$('#progressbar').progressbar({ value: val });")
To use it:
UpdateProgressBar (integer_value)
<!--Saved by Quest 5.8.6703.28085-->
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Progress Bar">
<gameid>cb1ab574-2a3d-44b0-9aba-48dfafaf0d38</gameid>
<version>1.0</version>
<firstpublished>2018</firstpublished>
<feature_advancedscripts />
<inituserinterface type="script"><![CDATA[
JS.eval ("$('body').append(\"<div id='hp-prog' style='display:none;text-align:center;'>Hitpoints<br/><div id='progressbar'></div></div>\");$('#progressbar').progressbar({ value: 0});$('#hp-prog').insertBefore($('#gamePanesRunning:first-child')).css('margin-top','14px').toggle('drop');")
]]></inituserinterface>
</game>
<object name="room">
<inherit name="editor_room" />
<isroom />
<description>{command:test}</description>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
<hitpoints type="int">0</hitpoints>
<changedhitpoints type="script">
max_hitpoints = 20
mutiplier = 100/max_hitpoints
UpdateProgressBar (Round(player.hitpoints * mutiplier))
</changedhitpoints>
</object>
</object>
<command name="testcmd">
<pattern>test</pattern>
<script>
if (player.hitpoints = 20) {
msg ("Sorry. You are maxed out!")
}
else {
IncreaseObjectCounter (game.pov, "hitpoints")
msg ("player.hitpoints: {player.hitpoints}")
msg ("{command:test}")
}
</script>
</command>
<function name="UpdateProgressBar" parameters="val">
JS.eval ("var val = "+val+";$('#progressbar').progressbar({ value: val });")
</function>
</asl>