Printing Text with Randomized Fonts - KVonGit/quest5-stuff GitHub Wiki
// Edit this list to include/exclude any font from fonts.google.com.
// Mind your capitalization and spacing!!!
game.webfonts = Split("Chicle;Indie Flower;Anton;Lobster;Press Start 2P")
foreach (font, game.webfonts) {
SetWebFontName (font)
}
// Assuming your initial font is the default font, and not a web font. If not, change the next line.
SetFontName (game.defaultfont)
// If your initial font is a web font, and you set it up in the editor (or before this script), uncomment the next line.
//SetWebFontName(game.defaultwebfont)
This needs to be in the User Interface Initialisation script because this will load your fonts any time the game is loaded, whether it is a saved game or a new game.
If you were to put this script anywhere else (like the start script), the fonts would not preload when loading a saved game.
<function name="RandomFontMsg" parameters="txt"><![CDATA[
msg(RandomizeFont(txt))
]]></function>
<function name="RandomizeFont" parameters="txt" type="string"><![CDATA[
textarray = Split(txt, " ")
s= ""
foreach (a, textarray) {
s = s + "<span style='font-family:" + PickOneString (game.webfonts) + ";'>" + a + " </span>"
}
return (s)
]]></function>
The function will split the text you feed it at each space, and print each item from the list with a random font, which is selected from game.webfonts
(from your User Interface Initialisation script).
RandomFontMsg ("No! I am your father!")
