Estimation & Schedule - KU-SKE17/Software-Process GitHub Wiki
Effort Estimation
in model assumptions
- Individuals work at 75 percent efficiency rate. (= ทำงานได้จริงๆ ประมาณ 75%)
- Unplanned interruptions account for 33 percent of clock time. (= พักประมาณ 1/3 ของเวลาทำงาน)
Three-Point Technique
Estimation = (Optimistic + 4(Most likely) + Pessimistic) / 6
SD = (Pessimistic - Optimistic) / 6
note.
- SD -> Standard Deviation
- Optimistic -> shortest expected
- Most likely -> usually experience
- Pessimistic -> longest expected (everything go wrong)
Fibonacci
- Estimation
usually
use Fibonac ci sequence (0, 1, 1, 3, 5, 8, ...) - It is powerful to inherit estimating uncertainty [Theory]
Planning Poker Game
use in SCRUM Estimation
, to:
- avoid one-sided view (swarm intelligence)
- let people talk their mind
- Timing
- 1 round ≈ 1 mim
- 1 user story ≈ 5 mins
- Card Deck
- Original
- Fibonacci Sequence
- popular: 0, 1, 2, 3, 5, 8, 13
- other: 21, 34, 55, 89, ...
- Modern
- Modified Fibonacci Sequence + Unsure(?) + Need a break
- popular: 0, 1⁄2, 1, 2, 3, 5, 8, 13
- other: 20, 40, 100, ?, Break, Split, Not Ready for this sprint
- T-shirts
- popular: S, M, L, XL,
- other: XXS, XS, XXL, XXXL
- Powers of 2
- popular: 0, 1, 2, 4, 8, 16
- other: 32, 64
- 5 Fingers
- popular: 1, 2, 3, 4, 5
- Original
- Rule
- เลือก Moderator 1 คน (ไม่เล่น)
- แจก card ให้ estimators แต่ละคน
- Product owner อธิบาย User Story / Task
- estimators เลือก card [ปิดไว้ก่อน]
- เปิด card พร้อมกัน
- คุยกัน [Outliers (Max/Min) discuss differences]
- Re-estimate จนกว่าจะได้ใกล้ๆกัน
Critical Path Method(CPM)
tools can calculate it!
-
PERT Chart
- Diagram of activities and dependencies
PDM
(P
recedenceD
iagramingM
ethod)- has two types
-
PERT vs Gantt Chart
- PERT is appropriate for
manager
- Gantt is appropriate for 'the team'
- PERT is appropriate for
Activity on Arrow (AoA)
- ใช้ "->" บอกว่าต้องทำอะไรก่อน แล้วค่อยทำอะไรอีก
Activity on Node (AoN)
-
Node: has multi shape
ES: Earliest Start Earliest Finish :EF ID SLACK: time can delay Expected Duration :E LS: Latest Start Latest Finish :LF -
Dependencies: img here!
-
Path: How fast we can do this project?
- The Forward Pass (Early Schedule)
- ES + duration - 1 = EF
- Backward Pass (Late Schedule)
- LF - duration + 1 = LS
- Slack Time
- SLACK = LF - EF
- if SLACK = 0, it called
Critical Path
- The Forward Pass (Early Schedule)
Resource Schedule Plan
Schedule Compression
- Focus your attention on Critical Path
- To make it faster!
- Step
- choose 2 nodes
- change from
FS->SS
(Finish-to-Start to Start-to-Start) - re-check critical path, add more critical mark
- loop until satisfy
- Techniques:
- replace team member
- add resources (from non-critical or other projects)
Finalize Resource & Schedule
- ex. AoN to team calendar:
not Gantt Chart