Texture Presets - KSP-RO/Kerbal-Konstructs GitHub Wiki

To define new entries for the GrassColor editor you can create new .cfg files anywhere in the GameData Folder. you can have multiple entries in each file.

Usage: Can be either Texture or BlendMask

TextureFile is either a Builtin Texure or a path below GameData (like in the GameDatabase path)

KK_TexturePreset
{
    Usage = Texture
    TextureFile = BUILTIN:/terrain_grass00_new
}