Main - KH3-Modding-Org/OpenKH3Modding GitHub Wiki

Welcome to the OpenKH3Modding wiki!

OpenKH3Modding

KH3Modding Tutorials - Join the OpenKH Server at https://discord.openkh.dev/

uProject and Engine Installation

For instructions on installing the uProject and custom engine, go here.

Make sure you install all prerequisites.

For standard install, see option 1.

For install along with Github desktop to allow for easy updates see option 2.

For troubleshooting see section 3.

I highly recommend following option 2, as you can update with the click of a button and updates will only download changed files, rather than needing to download the entire repositories again. Further, you can even backup your project to a private branch of the uproject. Only you and those you add as collaborators can access a private branch, and if your harddrive is ever lost, or you lose/break a file, you can always revert to an old commit and restore it!

Misc. Resources and Tools

uModel (Model/Texture/Animation Viewer): https://www.gildor.org/en/projects/umodel

FModel (Asset Parser and Model/Texture Viewer): https://fmodel.app/

UAssetGUI (Asset Editor and Parser with advanced asset editing through json serialization): https://github.com/atenfyr/UAssetGUI

AssetEditor (Asset Editor with export/import of asset structs): https://github.com/kaiheilos/Utilities

Weapon Modding

Kingdom Hearts III Modding Tutorial - Custom Weapon Models v3 (YouTube) by Dallin1016 - https://twitter.com/dallin1016

KH3 Modding Tutorial - Custom Skeletons for Custom Weapons (YouTube) by Dallin1016 - https://twitter.com/dallin1016

Simple Weapon Material Guide (Google Doc) by Aproydtix

Texture/Material Modding

Stained Glass Editing Tutorial by dedede123 from OpenKH Discord

Change Hair and Eye Colours Guide) by Richy5 from OpenKH Discord

Contributors

Tutorials

Dallin1016 - YouTube / Twitter - Custom Weapons

Aproydtix - Various tutorials

Dedede123 - Stained Glass tutorial

Richy5 - YouTube - Hair and eye color guide

Narknon - Engine Installation

Custom Engine and uProject Work

Joseph

Narknon

Ignore everything below this as it is not done.

uProject and Engine Source Edits

To customize the engine source to make additional fields BP accessible, see here.

Installing Custom Uncooked Content

Non-Editor Asset Editing

uProject and Engine Source Edits

Packaging Mods

Using the Mod Loader

Creating BP mods for the Mod Loader

Custom Physics

Replacing Music and Sounds

Animation Editing and Notifies