EDF3(EDF2017) DXSL format - KCreator/Earth-Defence-Force-Documentation GitHub Wiki
This is the format for EDF2017 shader data.
Each offset starts at the beginning of the table.
Header:0x18 bytes
Offset |
Size |
Description |
0x00 |
4 |
"DXSL" header |
0x04 |
4 |
Text Data Offset |
0x08 |
4 |
table A Count |
0x0C |
4 |
table A Offset |
0x10 |
4 |
table B Count |
0x14 |
4 |
table B Offset |
table A:0x0C bytes
Offset |
Size |
Description |
0x00 |
4 |
Offset to technique Name (RenderScene,Nolightning...) |
0x04 |
4 |
Data A Count |
0x08 |
4 |
Data A Offset |
Data A:0x1C+(0x08)*(Parameter Count) bytes
Offset |
Size |
Description |
0x00 |
4 |
Offset to pass Name (In most cases, P0) |
0x04 |
4 |
parameter Count |
0x08 |
4 |
parameter Offset |
0x0C |
4 |
Offset to Vertex Shader function Name (VS_Main()) |
0x10 |
4 |
Offset to Vertex Shader version Name (vs_2_0) |
0x14 |
4 |
Offset to Pixel Shader function Name (PS_Main()) |
0x18 |
4 |
Offset to Pixel Shader version Name (ps_2_0) |
0x1C |
4 |
parameter 1 Name |
0x20 |
4 |
parameter 1 Setting value |
... |
... |
... |
parameter
value |
parameter Name |
parameter Setting value |
0 |
AlphaBlendEnable |
0:False 1:True |
1 |
SrcBlend |
1:ONE 4:SRCALPHA |
2 |
DestBlend |
1:ONE 5:INVSRCALPHA |
3 |
CullMode |
0:None 1:CW |
4 |
ZWriteEnable |
0:false 1:True |
table B:0x0C bytes
Offset |
Size |
Description |
0x00 |
4 |
Unknown |
0x04 |
4 |
Unknown |
0x08 |
4 |
Unknown |
Text Data
The shader program code is embedded.
If you just want to read it, you can do so with a text editor.