EDF Music - KCreator/Earth-Defence-Force-Documentation GitHub Wiki
Original list courtesy of Kemui
All listed names are in EDF5. EDF4.1 includes everything that's not in 5. Exceptions are noted.
EDF 6 Music
Music Name | Notes |
---|---|
BGM_E6M16_Title | Title theme, in 6 |
BGM_E6M23_MissionDystopia | Mission select theme for Brown UI |
BGM_E6M24_MissionZetsumetsu | Mission select theme for Orange/Purple creepy UI |
BGM_E6M25_MissionYusei | Mission select theme for late blue UI |
BGM_E6M29_MissionEDF5 | That epic remix of the EDF 5 mission select theme |
BGM_E6M03_YomigaettaMirai | Overused mission select theme for futuristic Green UI |
BGM_E6M28_MissionClimax | Mission select theme for the last few missions |
BGM_E6M27_MissionFinal | Mission select theme for the final mission |
BGM_E6M19_OnlineLobby | Lobby selection screen, in 6 |
BGM_E6M20_StaffRoll | Credits theme, in 6 |
Jingle_E6_MissionCleared | Mission cleared sound |
Jingle_E6_MissionFailed | Mission failure sound |
Jingle_E6_MissionEscape | Another Mission cleared sound, usually plays when the EDF fails |
Jingle_E6_MissionClearedTimeMachine | Mission cleared sound for an ominous threat |
Jingle_E6_MissionClearedKaihen | Weird Mission cleared sound |
Jingle_E6_MissionClearedFinal | Mission cleared sound for the final level |
BGM_E6M21_OpTelop2 | Probably plays during the opening cutscene |
BGM_E6M21_OpTelop | Unknown |
BGM_E6M22_EdTelopOnline | Ending tiny "Congratulations!" cutscene, if online |
BGM_E6M22_EdTelop | Unknown |
BGM_E6M01_KaikyoNoGendai | Ruined city combat music |
BGM_E6M02_KaibutsuShigaisen | Ruined city ominous music |
BGM_E6M04_KondakusuruJikuu | Crushing music, plays during the first appearance of Kruuls |
BGM_E6M05_NonBattle_Haikyo | Ruined city idle music |
BGM_E6M06_NonBattle_Shigaichi | Usually used when attacking The Ring |
BGM_E6M07_NonBattle_Chitei | Idle cave music for orange/purple UI's world |
BGM_E6M08_NonBattle_ZetsubouChikagai | Idle, ominous apocalypse music |
BGM_E6M09_Yusei_Gi | Triumphant future music that plays when the future EDF is winning |
BGM_E6M10_Yusei | Triumphant music, plays near the end of the first Future mission |
BGM_E6M11_KikiSemaruSenjou | Monsters approaching |
BGM_E6M12_ZetsuboutekinaSenkyou | Ominous music often played when enemies receive reinforcements |
BGM_E6M13_TimeTravelMotherShip | NO WAY NO HOW IT CAN'T BE! |
BGM_E6M14_IgyounoJashin | Cave-sounding music |
BGM_E6M15_HonoonoKaichou | Theme usually associated with Siren |
BGM_E6M26_Sentou | Futuristic music usually associated with an approaching enemy army |
BGM_E6M90_Introduction | You kept me waiting. Don't worry me like that. |
BGM_E6M91_Gunsou | The Corporal arrives |
BGM_E6M92_Tutorial | The Corporal's training |
EDF5 Music
Music Name | Notes |
---|---|
BGM_E5S01_Title | Title theme, in 5 |
BGM_E5S02_EDFHonbu | They finally got rid of that announcer for the offline menu, in 5 |
BGM_E5S03_Edit | Same as BGM_E4S03_EditGamen |
BGM_E5S04_OnlineLobby | Lobby picker that you'll never hear loop, in 5 |
BGM_E5S05_Staffroll | Japanese staff roll, in 5 |
BGM_E5S05_Staffroll_cn | Chinese staff roll |
BGM_E5S05_Staffroll_en | English staff roll |
BGM_E5S05_Staffroll_kr | Korean staff roll |
BGM_E5S06_OpTelop | Weird song that starts menacing but gets victorious. Only a minute or two long, doesn't loop, unused in 5(?) |
BGM_E5S07_EndingTelop | The music that plays after beating God offline, in 5 |
BGM_E5S08_EndingTelopOnline | The short jingle that plays after beating God online |
BGM_Sinkou_Edtelop | Same as BGM_E4S08_EndingTelop; Mistakenly uses EDF2017's naming scheme |
BGM_E5D01_UchujinKouka | Theme that you forgot existed. Plays during the first appearance of Deirois, in 5 |
BGM_E5D02_Daikaiju | Same as BGM_Demo_BigMonster |
BGM_E5M01_MainBGM_BeforeHalf | Song that sounds like BUM BUM BA BA, a very idle gameplay theme, in 5 |
BGM_E5M02_MainBGM_AfterHalf | Sci-fi sounding theme with vocals, in 5 |
BGM_E5M03_ChiteiTanken | Underground theme, in 5 |
BGM_E5M04_RansenGekisen | Theme chiefly associated with species gamma, in 5 |
BGM_E5M05_HisounaruShingun | Despairing them used when the EDF is losing or struggling, in 5 |
BGM_E5M06_KirikakaruMachi | Foggy/Night battle, in 5 |
BGM_E5M07_Totsugekiseyo | That one song that plays at the end of mission 3 where the nix activate, and when the mothership's shield is broken, in 5 |
BGM_E5M08_KyuuhennSuruSenjou | Intense bug battle theme, in 5 |
BGM_E5M09_Heion | Peaceful theme, usually associated with nature or non-combat moments, in 5 |
BGM_E5M10_Daikaiju | Kaiju theme, in 5 |
BGM_E5M11_MotherShip | Plays in mothership encounters where the mothership is non-combatant, in 5 |
BGM_E5M12_ShouriNoKizashi | Triumphant music, usually plays when EDF is winning, in 5 |
BGM_E5M13_KyuuhennSuruSenjou_Kouhan | Intense alien battle, in 5 |
BGM_E5M14_Tutorial | Plays during Today's Schedule, in 5 |
BGM_E5M15_FinalMission | Plays during the actual Mothership fight, in 5 |
BGM_E4M16_TutorialHeiwa | Note that it's mistakenly labeled E4. Unused in 5 |
EDF4.1 Music
Music Name | Notes |
---|---|
BGM_E4S01_TitleGamen | Title theme, in 4.1 |
BGM_E4S02_EDFHonbu | Select a mi- select a dif- DEPLOYING, in 4.1 |
BGM_E4S03_EditGamen | Color menu, in 2025 |
BGM_E4S04_OnlineLobby | Online lobby picker that never plays longer than 10 seconds, in 4.1 |
BGM_E4S05_TaisenMenu | Versus menu, in 4.1 |
BGM_E4S06_StaffRoll | Japanese version in 4.1; Same as BGM_E4EX0_LetsGoEDF in 5 |
BGM_E4S07_OpTelop | |
BGM_E4S08_EndingTelop | |
BGM_E4D01_KyodaiAriShuurai | First cutscene, in 4.1 |
BGM_E4D02_UFOShuurai | Theme associated with transport ships(?), in 4.1 |
BGM_E4D03_HikouYousai | "Flying Fortress," in 4.1 |
BGM_E4D04_KyodaiRobotYousai | Giant Robot Fortress, in 4.1 |
BGM_E4D05_ShinMotherShipToujou | Theme of the Brain, in 4.1 |
BGM_E4EX0_LetsGoEDF | Let's Go EDF! English 4.1 credits theme |
BGM_E4M01_MainBGM_A | Battle theme with the electric guitar lead, in 4.1 |
BGM_E4M01_MainBGM_B | Same as the above, without the electric guitar, in 4.1 |
BGM_E4M02_RyuNoMure | Plays during dragon fights, in 4.1 |
BGM_E4M03_Hoshoku | "Predation", in 4.1 |
BGM_E4M04_Taigunarawaru | Battle theme with mostly string instrumentation with hectic beat, in 4.1 |
BGM_E4M05_Totsugeki | Triumphant song, in 4.1 |
BGM_E4M05_Totsugeki_old | Plays during the red drone intro and the march into the queen's chambers, in 4.1 |
BGM_E4M05_Totsugeki_v2 | BGM_E4M05_Totsugeki_old with an electric guitar, in 4.1 |
BGM_E4M05_Totsugeki_v3 | Used only in promos, in 4.1 |
BGM_E4M06_HisounaTatakai | Despairing theme, in 4.1 |
BGM_E4M07_ChiteiShinko | Another underground theme, in 4.1 |
BGM_E4M08_EarthEater | Theme associated with The Ceiling, in 4.1 |
EDF2017 Music
Note: A few are 4.1's remixes, denoted by *.
Music Name | Notes |
---|---|
BGM_Sinkou_intermission* | Equipment menu and mission select, in 2017 |
BGM_Sinkou_OPtelop | |
BGM_Sinkou_taisenmenu* | Versus menu theme, in 2017 |
BGM_Sinkou_title | Title menu, in 2017 |
BGM_Demo_2legTank | Cutscene, in 2017 |
BGM_Demo_4legTank | Cutscene, in 2017 |
BGM_Demo_BigMonster | Cutscene, in 2017 |
BGM_Demo_Kyodaiari | Cutscene, in 2017 |
BGM_Demo_MotherShip | Cutscene, in 2017 |
BGM_Demo_UFOencount | Cutscene, in 2017 |
BGM_inGame_chiteishinbu | Underground theme, in 2017 |
BGM_inGame_Gekitou | Labeled War, in 2017 |
BGM_inGame_HisounaTatakai | Tragic Battle, in 2017 |
BGM_inGame_KougekiKaishi* | The only song people remember, in 2017 |
BGM_inGame_Kyodaiari | Theme of Ants, in 2017 |
BGM_inGame_Mothership | Theme of the giant disco ball, in 2017 |
BGM_inGame_Soutousen | Tense battle theme, in 2017 |
BGM_inGame_Spider | Theme of spiders, in 2017 |
BGM_inGame_UFOstage | Theme of flying drones with giant noses, in 2017 |
EDF2 Music
Note: Looped versions from Portable
Music Name | Notes |
---|---|
BGM_tikyuu2_enbansyuurai | |
BGM_tikyuu2_mothership | |
BGM_tikyuu2_saisyuukessen_wakusei |
Mission End Fanfares
Music Name | Notes |
---|---|
Jingle_MissionCleared | Standard mission clear |
Jingle_MissionCleared_EDF4 | Not in 4.1 |
Jingle_MissionClearedFinal | The Nameless |
Jingle_MissionEscape | Crisis in Base 228: Part 2, and various others. Not in 4.1 |
Jingle_MissionFailed | |
Jingle_OnlineClearedFinal | |
Jingle_TGScomingSoon | TGS mission clear from the 4.1 demo |