Asset Info - Justin113D/BlenderSASupport GitHub Wiki

This page is a quick guide you can reference for file information and where to locate files in SADX/SA2 Project setups.
If you're looking for a guide on importing assets from a project, please go here.
Models are stored in *mdl files.
- *.sa1mdl - Ninja Basic Format Models.
- Mostly used in SA1 & SADX.
- *.sa2mdl - Ninja Chunk Format.
- Mostly used in SA2 & SA2B, features vertex weights.
- SADX uses this for Chao and Cream.
- *.sa2bmdl - Ginja Chunk Format.
- Only seen in SA2B.
Stages are stored in *lvl files.
- *.sa1lvl
- Used in SA1 & SADX.
- *.sa2lvl
- Used in SA2.
- Stores collision in Ninja Basic format, separated by collections on import.
- *.sa2blvl
- Used in SA2B/PC.
- Stores collision in Ninja Basic format, separated by collections on import.
- Can display real-time shadows
Textures are stored in a variety of archive types
- *.PVM
- Used in SA1, SADX, and SA2. In SA1 and SA2, they will be compressed in PRS files. (eg. SONIC.PVM)
- *.GVM
- Used in SA2B/PC. These are compressed in PRS files. (eg. sonic-tex.prs)
- *.PAK
- Used only in SA2PC. These store textures in DDS format. (eg. adx-logo.pak)
Animations are stored in *.saanim files
- This format is shared between both games.
All assets can be found within any project folder created using the SA Tools Hub from the SA Tools Suite. Below is quick guide to help with looking for files. Each section will also contain links to where you can find more indepth information.
-
Character Models
- Found inside of the folder: figure
- Each subdirectory is named after each character. Their models and animations can be found inside of the models folder.
-
Game Objects
- Common game objects will be found in the object folder.
- Level objects will typically be stored in the common/models folders found within the respective stage folders.
-
Levels
- Action stages are all of the folders starting with stg[id]
- Boss stages are all folders starting with boss
- Adventure fields are all of the folders starting with adv
-
Chao
- a_life contains the animals and their barrier model.
-
chao contains all other chao related info assets.
- Gardens, Chao Race, and the Black Market are stored in their respective folders starting with stg_.
- Chao Models are stored in al_model.
- Chao Animations are stored in al_motion.
- Objects and other data can be found in the data folder.
-
Textures
- These will be found in your game installation within the system/ folder.
The below links are to more comprehensive lists for assets.
-
Character Models
- All character models will be found in: figure/bin
- Their animations will be stored in the [character]mtn folders.
- All character models will be found in: figure/bin
-
Misc Objects and Level Objects
- Enemy models will be found in the Enemy folder.
- Most stage objects will be found in their respective stage folder inside the models folder.
-
Stages
- Action stages are all folders starting with stg[id].
- Boss stages are all folders starting with Boss.
-
Chao
- All chao data can be found within the Chao folder.
- Gardens, Race Stages, Karate, and the Black Market can be found in their respective stg folders.
- Chao models can be found in the models folder.
- Chao Garden objects can be found in the common folder.
- All chao data can be found within the Chao folder.
The below links are to more comprehensive lists for assets.