[EN] Texture variations (remap) - JuniorDjjr/PedFuncs GitHub Wiki
Textures varying randomly
Utility
To decrease the number of repeated pedestrians, simply add texture variations.
In the future it will also be possible to define certain conditions for the textures, such as varying with the region (thus being able to use different variations of cops in each region).
How to use
Let's suppose you want to create a remap for the texture called bmydj
inside bmydj.txd
.
Create a new texture named bmydj_remap
, like the image below (Magic.TXD):
You can create as many _remap
textures as you like (it's limitless).
Remember that the number in the texture name doesn't matter, it's optional and can be anything, the only thing that matters is what comes before the _remap
.
If you wanted to create the remap for texture neckcross
, would be neckcross_remap
, simply.
Limitations
At the moment it's only possible to use 4 textures for remap (if your mod uses more than 4 texture, something is wrong, decrease the texture usage of your mod), but it can have infinite variations.