ð. Plots & Diagrams - JulTob/Mathematics GitHub Wiki
HTML Colors
- $\color{silver}silver$
- $\color{gold}gold$
- $\color{red}red$
- $\color{lime}lime$
- $\color{cyan}cyan$
- $\color{blue}blue$
- $\color{green}green$
Diagrams
Mermaid
---
config:
look: handDrawn
theme: dark
---
graph TD;
Vs@{ shape: loop-limit, label: "ð12Vð" }
R1@{ shape: stadium, label: "ð¡R" }
Sw@{ shape: diamond, label: "Switch ð¹ïž" }
R2@{ shape: stadium, label: "ð¡2Rð¡" }
NA@{ shape: circ, label: "ð" }
R3@{ shape: stadium, label: "ð¡R" }
C@{ shape: processes, label: "C(Vc)" }
Gr@{ shape: trap-t, label: "ðGroundð" }
classDef Node fill:#555,stroke:#AAA,stroke-width:2px;
classDef source fill:#500,stroke:#f00,stroke-width:2px;
classDef resistance fill:#005,stroke:#00A,stroke-width:2px;
classDef switch fill:#050,stroke:#0A0,stroke-width:2px;
classDef cond fill:#055,stroke:#0AA,stroke-width:2px;
classDef ground fill:#550,stroke:#AA0,stroke-width:2px;
class Vs source;
class R1,R2,R3 resistance;
class Sw switch;
class NA Node;
class Gr ground;
class C cond;
Vs o---o R1
R1 o----o Sw
Sw o-.-o|t<0| R2
Sw o-.-o|t>0| NA
R2 o---o NA
NA o---o R3
R3 o---o Gr
NA o---o C
C o---o Gr
linkStyle default stroke: gold, stroke-width:4px
---
config:
look: handDrawn
theme: dark
---
flowchart LR
A@{ shape: circle, label: "H0â" }
B@{ shape: dbl-circ, label: "H1ð" }
C@{ shape: dbl-circ, label: "H2ð" }
D@{ shape: dbl-circ, label: "H3ð€" }
A ==>|R| B
A ==>|F| D
B ==>|R| A
B ==>|F| C
C ==>|R| D
C ==>|F| B
D ==>|R| C
D ==>|F| A
linkStyle 0,2,4,6 stroke: gold
linkStyle 1,3,5,7 stroke: tomato
---
config:
look: handDrawn
theme: dark
---
flowchart TD
div((("÷")))
mult((("â")))
sum((("â")))
set((("ïœïœ")))
style set fill:#900,stroke:#100,stroke-width:4px
style sum fill:#090,stroke:#010,stroke-width:4px
style mult fill:#009,stroke:#001,stroke-width:4px
style div fill:#504,stroke:#101,stroke-width:4px
style FIELD fill:#302,stroke:#f0f,stroke-width:7px
style RING fill:#005,stroke:#00f,stroke-width:7px
style GROUP fill:#050,stroke:#0f0,stroke-width:7px
style SET fill:#500,stroke:#f00,stroke-width:7px
subgraph FIELD
subgraph RING
subgraph GROUP
direction TB
subgraph SET
direction RL
set
end
sum
end
mult
end
div
end
ð Grafical Representation: Plots
Dots
40%:
ðŽðŽðŽðŽâªïžâªïžâªïžâªïžâªïžâªïž
= ðŽðŽâªïžâªïžâªïž
50 \%
\text{ ðŽðŽðŽðŽðŽâªïžâªïžâªïžâªïžâªïž} = \text{ ðŽâªïž}
1:2
ð :ð£ð£
Ratios
ð©žð©žð§ð§ð§ 2:3
2/5
ð¥ð¥â¬ïžâ¬ïžâ¬ïž
Cartesian plane diagram
%%{init: {"quadrantChart": {"pointRadius": 3, "pointTextPadding": 13, "titlePadding": 20}}}%%
quadrantChart
title Line
x-axis x
y-axis y
P1: [0.75, 0.6] radius: 5, color: #7560ff
P2: [0.45, 0.23] radius: 5, color: #4523ff
D: [0.3, 0.37] radius: 5, color: #a57c00
l1: [0.48, 0.267] color: #00FFFF
l2: [0.51, 0.304] color: #00FFFF
l3: [0.54, 0.34099999999999997] color: #00FFFF
l4: [0.5700000000000001, 0.378] color: #00FFFF
l5: [0.6000000000000001, 0.41500000000000004] color: #00FFFF
l6: [0.63, 0.45199999999999996] color: #00FFFF
l7: [0.66, 0.489] color: #00FFFF
l8: [0.69, 0.526] color: #00FFFF
l9: [0.72, 0.5630000000000001] color: #00FFFF
# for points
(x1, y1) = (0.75, 0.6) # P1
(x2, y2) = (0.45, 0.23) # P2
L = 10 # Line Points
dL = 1/L # line segment size
(dx, dy) = (x1-x2, y1-y2) # Vector distance
for t in range(0,L+1):
print(f" l{t}: [{x2 + (dx)*t*dL}, {y2+(dy)*t*dL}] color: #00FFFF\n")
Pies
pie
title Pie Chart
"A" : 40
"B" : 60
Bars
A âðŠðŠðŠðŠðŠðŠðŠðŠ
B âð©ð©ð©ð©ð©
C âð§ð§ð§ð§ð§ð§ð§ð§ð§ð§ð§ð§ð§ð§
D âð¥ð¥ð¥ð¥ð¥ð¥ð¥
Diagramas
Modelos de Barras
âââŒâââââââââŒâââ
â â â â
â°ââŒâââââââââŒâââ
Axis
vertical axis
ð¢â
ðŒâŒâ â â â â â â â â â â â â â â â â
ð»âŒâ â â â â â â â â â â â â â â â â
ðºâŒâ â â â â â â â â â â â â â â â â
ð¹âŒâ â â â â â â â â â â â â â â â â
ðžâŒâ â â â â â â â â â â â â â â â â
ð·âŒâ â â â â â â â â â â â â â â â â
ð¶âŒââŒââŒââŒââŒââŒââŒââŒââŒââŒââð¡ horizontal axis
ð¶â ð·â ðž ð¹ ðº ð» ðŒ ðœ ðŸ ð¿
âð»Origin
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââââââââââââââââââââââââââââââââââââââââââââââââââââââââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒâââââŒâââââŒâââââŒâââââŒââââââââââŒâââââŒâââââŒâââââŒâââââŒâââ
â· â· â· â· â· â â· â· â· â· â·
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
âââââââââââââââââââââââââââââââââââ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
ââŒââŒââŒââŒââŒââŒââŒââŒââââŒââŒââŒââŒââŒââŒââŒââŒâ
Bar Graphs
y
ð·âŒð¥ ð£
ðžâŒð§ð§ð§ð§â ð°â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â
ð¹âŒðšðšðšðšðšðšâ ð²
ðºâŒð©ð©ð©â ð¯â â â â â â â â â â â â â â â â â â â â â â â â â â â â â
âŒââŒââŒââŒââŒââŒââŒââŒâââ Quantity
ð¶â ð·â ðž ð¹ ðº ð» ðŒ ðœ
Point Plots (Battleship plots)
ðŒâŒââŒââŒââŒââŒâð¡âŒââŒâ â â â ð¢(1,1)â â â â â â â â â â â â â
ð»âŒââŒââŒââŒââŒââŒââŒââŒâ â â â ðŽ(3,3)â â â â â â â â â â â â â
ðºâŒââŒââŒââŒââŒââŒââŒââŒâ â â â ð¡(5,6)â â â â â â â â â â â â â
ð¹âŒââŒââŒâðŽâŒââŒââŒââŒâ â â â â â â â â â â â â â â â â
ðžâŒââŒââŒââŒââŒââŒââŒââŒâ â â â â â â â â â â â â â â â â
ð·âŒâð¢âŒââŒââŒââŒââŒââŒâ â â â â â â â â â â â â â â â â â â â â â â â â â â
âŒââŒââŒââŒââŒââŒââŒââŒâââ Quantity
ð¶â ð·â ðž ð¹ ðº ð» ðŒ ðœ
Area Plots ("Temperature" Maps)
ðœâŒâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ â â â ð¥100%â â â â â â â â â â â â
ðŒâŒâ¬ïžâ¬ïžð©ð©ð©â¬ïžâ¬ïžâ â â â ð§ 75%â â â â â â â â â â â â â
ð»âŒâ¬ïžð©ðšð§ðšð©â¬ïžâ â â â ðš 50%â â â â â â â â â â â â â
ðºâŒâ¬ïžð©ð§ð¥ð§ð©â¬ïžâ â â â ð© 25%â â â â â â â â â â â â â
ð¹âŒâ¬ïžð©ðšð§ðšð©â¬ïžâ â â â â¬ïž 0%â â â â â â â â â â â â â
ðžâŒâ¬ïžâ¬ïžð©ð©ð©â¬ïžâ¬ïžâ â
ð·âŒâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â â
ð¶âŒââŒââŒââŒââŒââŒââŒââŒâââ Quantity
ð¶â ð·â ðž ð¹ ðº ð» ðŒ ðœ
Cartessian Plane
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²â¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïžâ¬ïž
ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²
Ploting Lines
Grapher Code
with Ada.Text_IO; use Ada.Text_IO;
with Ada.Integer_Text_IO; use Ada.Integer_Text_IO;
procedure grapher is -- ð²â¬ïžð¥
X: Float := 0.0;
Y: Float := 0.0;
R: Float := 0.0;
N: Natural := 15;
begin
for I in -N..N loop
for J in -N..N loop
x := float(I)/float(N);
y := float(J)/float(N);
R := x*x + y*y ;
if I = 0 or J = 0 then Put("ð²"); else
if R <= 1.0 then Put("ðŽ"); else Put("ð³");end if;
end if;
end loop;
new_line;
end loop;
end grapher;
ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð²ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³
ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³
ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³
ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³
ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³
ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²ð²
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³
ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³
ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³
ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³
ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³
ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³
ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ðŽðŽðŽðŽðŽð²ðŽðŽðŽðŽðŽð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð²ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
with Ada.Text_IO; use Ada.Text_IO;
with Ada.Integer_Text_IO; use Ada.Integer_Text_IO;
procedure Grapher is -- ð²â¬ïžð¥
X: Float := 0.0;
Y: Float := 0.0;
R: Float := 0.0;
N: Natural := 20;
begin
for I in -N..0 loop
for J in 0..N loop
x := float(I)/float(N);
y := float(J)/float(N);
R := x*x + y*y ;
if R > 1.0 then Put("ð³");
elsif R>= 0.9 then Put("ð¥");
elsif R>= 0.8 then Put("ð§");
elsif R>= 0.7 then Put("ðš");
elsif R>= 0.6 then Put("ð©");
elsif R>= 0.5 then Put("ðŠ");
elsif R>= 0.4 then Put("ðª");
elsif R>= 0.3 then Put("ð«");
elsif R>= 0.2 then Put("ð¥");
elsif R>= 0.1 then Put("ð§");
elsif R>= 0.01 then Put("ðš");
elsif R>= 0.001 then Put("ð©");
else Put("ðŠ"); end if;
end loop;
new_line;
end loop;
end Grapher;
ð¥ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
ð¥ð¥ð¥ð¥ð¥ð¥ð¥ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
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ðšðšðšðšðšðšð§ð§ð§ð¥ð¥ð³ð³ð³ð³ð³ð³ð³ð³ð³ð³
ð©ð©ð©ð©ð©ðšðšðšð§ð§ð§ð¥ð¥ð³ð³ð³ð³ð³ð³ð³ð³
ðŠðŠðŠðŠð©ð©ð©ð©ðšðšð§ð§ð¥ð¥ð³ð³ð³ð³ð³ð³ð³
ðªðªðªðŠðŠðŠðŠð©ð©ð©ðšðšð§ð¥ð¥ð³ð³ð³ð³ð³ð³
ðªðªðªðªðªðªðŠðŠðŠð©ð©ðšðšð§ð¥ð¥ð³ð³ð³ð³ð³
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ð«ð«ð«ð«ð«ð«ð«ðªðªðŠðŠð©ð©ðšðšð§ð¥ð³ð³ð³ð³
ð¥ð¥ð¥ð¥ð¥ð«ð«ð«ðªðªðŠðŠð©ð©ðšð§ð§ð¥ð³ð³ð³
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ðšðšðšðšðšð§ð§ð§ð¥ð¥ð¥ð«ðªðªðŠð©ð©ðšð§ð¥ð³
ðšðšðšðšðšðšð§ð§ð§ð¥ð¥ð«ð«ðªðŠðŠð©ðšð§ð¥ð³
ðšðšðšðšðšðšð§ð§ð§ð¥ð¥ð«ð«ðªðªðŠð©ðšð§ð¥ð³
ð©ð©ðšðšðšðšðšð§ð§ð¥ð¥ð«ð«ðªðªðŠð©ðšð§ð¥ð³
ðŠð©ðšðšðšðšðšð§ð§ð¥ð¥ð«ð«ðªðªðŠð©ðšð§ð¥ð¥
Scattered Plot
%%{init: {"quadrantChart": {"pointRadius": 1, "pointTextPadding": 13, "titlePadding": 20}}}%%
quadrantChart
title Vector space in 2D
x-axis x
y-axis x
A: [0.3, 0.6]
B: [0.45, 0.23]
C: [0.57, 0.99]
D: [0.78, 0.34]
E: [0.40, 0.34]
F: [0.35, 0.78]
Level Curves
Let $f$ be a function of two variables and let $c$ be a constant. The set of all $(x, y)$ in the plane such that $f(x, y) = c$ is called a level curve of $f$ (with value c).
---
title: "Vector Space"
config:
radar:
axisScaleFactor: 1
curveTension: 0
theme: dark
themeVariables:
cScale0: "#FF0000"
cScale1: "#00FF00"
cScale2: "#FFFF00"
radar:
curveOpacity: 0.125
graticuleColor: silver
graticuleOpacity: 0.05
---
radar-beta
axis a["ðž"], b["ð¹"], c["â"]
axis d["ð»"], e["ðŒ"], f["ðœ"]
curve v1["V1"]{3, 3, 0, 2, 5, 4}
curve v2["V2"]{7, 5, 4, 1.5, 2, 1}
curve v3["V1+V2"]{10, 8, 4, 3.5, 7, 5}
max 10
min 0
ticks 10
graticule polygon